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Real-Time Strategy Games

Real-Time Strategy (RTS) tasks involve training an agent to play video games with continuous gameplay and high-level macro-strategic goals such as map control, economic superiority and more.

( Image credit: Multi-platform Version of StarCraft: Brood War in a Docker Container )

Papers

Showing 1120 of 46 papers

TitleStatusHype
Deep Reinforcement Learning for Autonomous Cyber Defence: A Survey0
A Hierarchical Game-Theoretic Decision-Making for Cooperative Multi-Agent Systems Under the Presence of Adversarial Agents0
System Design for an Integrated Lifelong Reinforcement Learning Agent for Real-Time Strategy Games0
Forecasting Evolution of Clusters in Game Agents with Hebbian Learning0
Terrain Analysis in StarCraft 1 and 2 as Combinatorial OptimizationCode0
On games and simulators as a platform for development of artificial intelligence for command and control0
Multi-Agent Deep Reinforcement Learning using Attentive Graph Neural Architectures for Real-Time Strategy Games0
The Design Of "Stratega": A General Strategy Games Framework0
A Survey of Deep Reinforcement Learning in Video Games0
Constrained optimization under uncertainty for decision-making problems: Application to Real-Time Strategy gamesCode0
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