Three-dimensional attention Transformer for state evaluation in real-time strategy games Jan 7, 2025 Decision Making Real-Time Strategy Games
— Unverified 0Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors Dec 30, 2024 CPU Imitation Learning
— Unverified 0Identifying and Clustering Counter Relationships of Team Compositions in PvP Games for Efficient Balance Analysis Aug 30, 2024 Card Games Game Design
Code Code Available 0CortexCompile: Harnessing Cortical-Inspired Architectures for Enhanced Multi-Agent NLP Code Synthesis Aug 23, 2024 Code Generation Real-Time Strategy Games
— Unverified 0Deep Reinforcement Learning for Autonomous Cyber Defence: A Survey Oct 11, 2023 Benchmarking Deep Reinforcement Learning
— Unverified 0A Hierarchical Game-Theoretic Decision-Making for Cooperative Multi-Agent Systems Under the Presence of Adversarial Agents Mar 28, 2023 Decision Making Real-Time Strategy Games
— Unverified 0System Design for an Integrated Lifelong Reinforcement Learning Agent for Real-Time Strategy Games Dec 8, 2022 Continual Learning Lifelong learning
— Unverified 0Forecasting Evolution of Clusters in Game Agents with Hebbian Learning Aug 19, 2022 Clustering Multi-agent Reinforcement Learning
— Unverified 0Terrain Analysis in StarCraft 1 and 2 as Combinatorial Optimization May 18, 2022 Combinatorial Optimization Real-Time Strategy Games
Code Code Available 0On games and simulators as a platform for development of artificial intelligence for command and control Oct 21, 2021 Real-Time Strategy Games Starcraft
— Unverified 0Gym-μRTS: Toward Affordable Full Game Real-time Strategy Games Research with Deep Reinforcement Learning May 21, 2021 Deep Reinforcement Learning GPU
Code Code Available 1Multi-Agent Deep Reinforcement Learning using Attentive Graph Neural Architectures for Real-Time Strategy Games May 21, 2021 Deep Reinforcement Learning Graph Attention
— Unverified 0Detecting Video Game Player Burnout with the Use of Sensor Data and Machine Learning Nov 29, 2020 BIG-bench Machine Learning Interpretable Machine Learning
Code Code Available 1Collection and Validation of Psychophysiological Data from Professional and Amateur Players: a Multimodal eSports Dataset Nov 2, 2020 Feature Importance Person Re-Identification
Code Code Available 1Action Guidance: Getting the Best of Sparse Rewards and Shaped Rewards for Real-time Strategy Games Oct 5, 2020 Real-Time Strategy Games Reinforcement Learning (RL)
Code Code Available 1The Design Of "Stratega": A General Strategy Games Framework Sep 11, 2020 Decision Making Real-Time Strategy Games
— Unverified 0A Closer Look at Invalid Action Masking in Policy Gradient Algorithms Jun 25, 2020 Deep Reinforcement Learning Real-Time Strategy Games
Code Code Available 1A Survey of Deep Reinforcement Learning in Video Games Dec 23, 2019 Deep Reinforcement Learning Real-Time Strategy Games
— Unverified 0The StarCraft Multi-Agent Challenge Feb 11, 2019 Benchmarking MuJoCo
Code Code Available 1Constrained optimization under uncertainty for decision-making problems: Application to Real-Time Strategy games Jan 3, 2019 Combinatorial Optimization Decision Making
Code Code Available 0StarAlgo: A Squad Movement Planning Library for StarCraft using Monte Carlo Tree Search and Negamax Dec 29, 2018 Real-Time Strategy Games Starcraft
Code Code Available 0Macro action selection with deep reinforcement learning in StarCraft Dec 2, 2018 Deep Reinforcement Learning Real-Time Strategy Games
Code Code Available 0Forward Modeling for Partial Observation Strategy Games - A StarCraft Defogger Nov 30, 2018 Decoder Real-Time Strategy Games
Code Code Available 0Clear the Fog: Combat Value Assessment in Incomplete Information Games with Convolutional Encoder-Decoders Nov 30, 2018 Decision Making Decoder
Code Code Available 0High-Level Strategy Selection under Partial Observability in StarCraft: Brood War Nov 21, 2018 Real-Time Strategy Games reinforcement-learning
— Unverified 0TStarBots: Defeating the Cheating Level Builtin AI in StarCraft II in the Full Game Sep 19, 2018 AI Agent Decision Making
Code Code Available 0Deep RTS: A Game Environment for Deep Reinforcement Learning in Real-Time Strategy Games Aug 15, 2018 Deep Reinforcement Learning Real-Time Strategy Games
Code Code Available 0StarCraft Micromanagement with Reinforcement Learning and Curriculum Transfer Learning Apr 3, 2018 Real-Time Strategy Games reinforcement-learning
Code Code Available 0Evolutionary Multi-objective Optimization of Real-Time Strategy Micro Mar 27, 2018 Real-Time Strategy Games
— Unverified 0Co-evolving Real-Time Strategy Game Micro Mar 27, 2018 Management Real-Time Strategy Games
— Unverified 0Neuroevolution for RTS Micro Mar 27, 2018 Real-Time Strategy Games Starcraft
— Unverified 0Multi-objective evolution for 3D RTS Micro Mar 8, 2018 Real-Time Strategy Games Starcraft
— Unverified 0Multi-platform Version of StarCraft: Brood War in a Docker Container: Technical Report Jan 7, 2018 Real-Time Strategy Games Starcraft
Code Code Available 0Combinatorial Multi-armed Bandits for Real-Time Strategy Games Oct 13, 2017 Multi-Armed Bandits Real-Time Strategy Games
— Unverified 0MSC: A Dataset for Macro-Management in StarCraft II Oct 9, 2017 Management Real-Time Strategy Games
Code Code Available 0Combining Strategic Learning and Tactical Search in Real-Time Strategy Games Sep 11, 2017 Decision Making Real-Time Strategy Games
— Unverified 0Deep Learning for Video Game Playing Aug 25, 2017 BIG-bench Machine Learning Deep Learning
— Unverified 0StarCraft II: A New Challenge for Reinforcement Learning Aug 16, 2017 Deep Reinforcement Learning Real-Time Strategy Games
Code Code Available 0STARDATA: A StarCraft AI Research Dataset Aug 7, 2017 Diversity Imitation Learning
Code Code Available 0ELF: An Extensive, Lightweight and Flexible Research Platform for Real-time Strategy Games Jul 4, 2017 Atari Games GPU
Code Code Available 0TorchCraft: a Library for Machine Learning Research on Real-Time Strategy Games Nov 1, 2016 BIG-bench Machine Learning Real-Time Strategy Games
Code Code Available 0Demonstrating the Feasibility of Automatic Game Balancing Mar 11, 2016 Fairness Game Design
— Unverified 0Reinforcement Learning approach for Real Time Strategy Games Battle city and S3 Feb 16, 2016 Q-Learning Real-Time Strategy Games
— Unverified 0Implementing a Wall-In Building Placement in StarCraft with Declarative Programming Jun 19, 2013 Real-Time Strategy Games Starcraft
— Unverified 0A Dataset for StarCraft AI \& an Example of Armies Clustering Nov 19, 2012 Clustering Real-Time Strategy Games
Code Code Available 0Experiments with Game Tree Search in Real-Time Strategy Games Aug 9, 2012 Real-Time Strategy Games
Code Code Available 0