Gym-μRTS: Toward Affordable Full Game Real-time Strategy Games Research with Deep Reinforcement Learning May 21, 2021 Deep Reinforcement Learning GPU
Code Code Available 1Detecting Video Game Player Burnout with the Use of Sensor Data and Machine Learning Nov 29, 2020 BIG-bench Machine Learning Interpretable Machine Learning
Code Code Available 1Collection and Validation of Psychophysiological Data from Professional and Amateur Players: a Multimodal eSports Dataset Nov 2, 2020 Feature Importance Person Re-Identification
Code Code Available 1Action Guidance: Getting the Best of Sparse Rewards and Shaped Rewards for Real-time Strategy Games Oct 5, 2020 Real-Time Strategy Games Reinforcement Learning (RL)
Code Code Available 1A Closer Look at Invalid Action Masking in Policy Gradient Algorithms Jun 25, 2020 Deep Reinforcement Learning Real-Time Strategy Games
Code Code Available 1The StarCraft Multi-Agent Challenge Feb 11, 2019 Benchmarking MuJoCo
Code Code Available 1Three-dimensional attention Transformer for state evaluation in real-time strategy games Jan 7, 2025 Decision Making Real-Time Strategy Games
— Unverified 0Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors Dec 30, 2024 CPU Imitation Learning
— Unverified 0Identifying and Clustering Counter Relationships of Team Compositions in PvP Games for Efficient Balance Analysis Aug 30, 2024 Card Games Game Design
Code Code Available 0CortexCompile: Harnessing Cortical-Inspired Architectures for Enhanced Multi-Agent NLP Code Synthesis Aug 23, 2024 Code Generation Real-Time Strategy Games
— Unverified 0Deep Reinforcement Learning for Autonomous Cyber Defence: A Survey Oct 11, 2023 Benchmarking Deep Reinforcement Learning
— Unverified 0A Hierarchical Game-Theoretic Decision-Making for Cooperative Multi-Agent Systems Under the Presence of Adversarial Agents Mar 28, 2023 Decision Making Real-Time Strategy Games
— Unverified 0System Design for an Integrated Lifelong Reinforcement Learning Agent for Real-Time Strategy Games Dec 8, 2022 Continual Learning Lifelong learning
— Unverified 0Forecasting Evolution of Clusters in Game Agents with Hebbian Learning Aug 19, 2022 Clustering Multi-agent Reinforcement Learning
— Unverified 0Terrain Analysis in StarCraft 1 and 2 as Combinatorial Optimization May 18, 2022 Combinatorial Optimization Real-Time Strategy Games
Code Code Available 0On games and simulators as a platform for development of artificial intelligence for command and control Oct 21, 2021 Real-Time Strategy Games Starcraft
— Unverified 0Multi-Agent Deep Reinforcement Learning using Attentive Graph Neural Architectures for Real-Time Strategy Games May 21, 2021 Deep Reinforcement Learning Graph Attention
— Unverified 0The Design Of "Stratega": A General Strategy Games Framework Sep 11, 2020 Decision Making Real-Time Strategy Games
— Unverified 0A Survey of Deep Reinforcement Learning in Video Games Dec 23, 2019 Deep Reinforcement Learning Real-Time Strategy Games
— Unverified 0Constrained optimization under uncertainty for decision-making problems: Application to Real-Time Strategy games Jan 3, 2019 Combinatorial Optimization Decision Making
Code Code Available 0StarAlgo: A Squad Movement Planning Library for StarCraft using Monte Carlo Tree Search and Negamax Dec 29, 2018 Real-Time Strategy Games Starcraft
Code Code Available 0Macro action selection with deep reinforcement learning in StarCraft Dec 2, 2018 Deep Reinforcement Learning Real-Time Strategy Games
Code Code Available 0Forward Modeling for Partial Observation Strategy Games - A StarCraft Defogger Nov 30, 2018 Decoder Real-Time Strategy Games
Code Code Available 0Clear the Fog: Combat Value Assessment in Incomplete Information Games with Convolutional Encoder-Decoders Nov 30, 2018 Decision Making Decoder
Code Code Available 0High-Level Strategy Selection under Partial Observability in StarCraft: Brood War Nov 21, 2018 Real-Time Strategy Games reinforcement-learning
— Unverified 0TStarBots: Defeating the Cheating Level Builtin AI in StarCraft II in the Full Game Sep 19, 2018 AI Agent Decision Making
Code Code Available 0Deep RTS: A Game Environment for Deep Reinforcement Learning in Real-Time Strategy Games Aug 15, 2018 Deep Reinforcement Learning Real-Time Strategy Games
Code Code Available 0StarCraft Micromanagement with Reinforcement Learning and Curriculum Transfer Learning Apr 3, 2018 Real-Time Strategy Games reinforcement-learning
Code Code Available 0Evolutionary Multi-objective Optimization of Real-Time Strategy Micro Mar 27, 2018 Real-Time Strategy Games
— Unverified 0Co-evolving Real-Time Strategy Game Micro Mar 27, 2018 Management Real-Time Strategy Games
— Unverified 0Neuroevolution for RTS Micro Mar 27, 2018 Real-Time Strategy Games Starcraft
— Unverified 0Multi-objective evolution for 3D RTS Micro Mar 8, 2018 Real-Time Strategy Games Starcraft
— Unverified 0Multi-platform Version of StarCraft: Brood War in a Docker Container: Technical Report Jan 7, 2018 Real-Time Strategy Games Starcraft
Code Code Available 0Combinatorial Multi-armed Bandits for Real-Time Strategy Games Oct 13, 2017 Multi-Armed Bandits Real-Time Strategy Games
— Unverified 0MSC: A Dataset for Macro-Management in StarCraft II Oct 9, 2017 Management Real-Time Strategy Games
Code Code Available 0Combining Strategic Learning and Tactical Search in Real-Time Strategy Games Sep 11, 2017 Decision Making Real-Time Strategy Games
— Unverified 0Deep Learning for Video Game Playing Aug 25, 2017 BIG-bench Machine Learning Deep Learning
— Unverified 0StarCraft II: A New Challenge for Reinforcement Learning Aug 16, 2017 Deep Reinforcement Learning Real-Time Strategy Games
Code Code Available 0STARDATA: A StarCraft AI Research Dataset Aug 7, 2017 Diversity Imitation Learning
Code Code Available 0ELF: An Extensive, Lightweight and Flexible Research Platform for Real-time Strategy Games Jul 4, 2017 Atari Games GPU
Code Code Available 0TorchCraft: a Library for Machine Learning Research on Real-Time Strategy Games Nov 1, 2016 BIG-bench Machine Learning Real-Time Strategy Games
Code Code Available 0Demonstrating the Feasibility of Automatic Game Balancing Mar 11, 2016 Fairness Game Design
— Unverified 0Reinforcement Learning approach for Real Time Strategy Games Battle city and S3 Feb 16, 2016 Q-Learning Real-Time Strategy Games
— Unverified 0Implementing a Wall-In Building Placement in StarCraft with Declarative Programming Jun 19, 2013 Real-Time Strategy Games Starcraft
— Unverified 0A Dataset for StarCraft AI \& an Example of Armies Clustering Nov 19, 2012 Clustering Real-Time Strategy Games
Code Code Available 0Experiments with Game Tree Search in Real-Time Strategy Games Aug 9, 2012 Real-Time Strategy Games
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