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Real-Time Strategy Games

Real-Time Strategy (RTS) tasks involve training an agent to play video games with continuous gameplay and high-level macro-strategic goals such as map control, economic superiority and more.

( Image credit: Multi-platform Version of StarCraft: Brood War in a Docker Container )

Papers

Showing 1–10 of 46 papers

TitleStatusHype
Three-dimensional attention Transformer for state evaluation in real-time strategy games—0
Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors—0
Identifying and Clustering Counter Relationships of Team Compositions in PvP Games for Efficient Balance AnalysisCode0
CortexCompile: Harnessing Cortical-Inspired Architectures for Enhanced Multi-Agent NLP Code Synthesis—0
Deep Reinforcement Learning for Autonomous Cyber Defence: A Survey—0
A Hierarchical Game-Theoretic Decision-Making for Cooperative Multi-Agent Systems Under the Presence of Adversarial Agents—0
System Design for an Integrated Lifelong Reinforcement Learning Agent for Real-Time Strategy Games—0
Forecasting Evolution of Clusters in Game Agents with Hebbian Learning—0
Terrain Analysis in StarCraft 1 and 2 as Combinatorial OptimizationCode0
On games and simulators as a platform for development of artificial intelligence for command and control—0
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