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Q-Learning

The goal of Q-learning is to learn a policy, which tells an agent what action to take under what circumstances.

( Image credit: Playing Atari with Deep Reinforcement Learning )

Papers

Showing 12511275 of 1918 papers

TitleStatusHype
SF-DQN: Provable Knowledge Transfer using Successor Feature for Deep Reinforcement Learning0
SHIRE: Enhancing Sample Efficiency using Human Intuition in REinforcement Learning0
Should artificial agents ask for help in human-robot collaborative problem-solving?0
Show Us the Way: Learning to Manage Dialog from Demonstrations0
Simple Agent, Complex Environment: Efficient Reinforcement Learning with Agent States0
Simultaneously Evolving Deep Reinforcement Learning Models using Multifactorial Optimization0
Simultaneously Updating All Persistence Values in Reinforcement Learning0
Single-Agent vs. Multi-Agent Techniques for Concurrent Reinforcement Learning of Negotiation Dialogue Policies0
Data-Incremental Continual Offline Reinforcement Learning0
Single-Trajectory Distributionally Robust Reinforcement Learning0
SlateFree: a Model-Free Decomposition for Reinforcement Learning with Slate Actions0
Smart Home Energy Management: Sequence-to-Sequence Load Forecasting and Q-Learning0
Smart Home Energy Management: VAE-GAN synthetic dataset generator and Q-learning0
Smart Sampling: Self-Attention and Bootstrapping for Improved Ensembled Q-Learning0
SMAUG: A Sliding Multidimensional Task Window-Based MARL Framework for Adaptive Real-Time Subtask Recognition0
Smoothed Action Value Functions for Learning Gaussian Policies0
Smoothed Q-learning0
Smooth Q-learning: Accelerate Convergence of Q-learning Using Similarity0
Regularized Softmax Deep Multi-Agent Q-Learning0
Soft Q-Learning with Mutual-Information Regularization0
Soft Q Network0
Software-Level Accuracy Using Stochastic Computing With Charge-Trap-Flash Based Weight Matrix0
SOLO: Search Online, Learn Offline for Combinatorial Optimization Problems0
A Generalized Minimax Q-learning Algorithm for Two-Player Zero-Sum Stochastic Games0
Solving Discounted Stochastic Two-Player Games with Near-Optimal Time and Sample Complexity0
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