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Q-Learning

The goal of Q-learning is to learn a policy, which tells an agent what action to take under what circumstances.

( Image credit: Playing Atari with Deep Reinforcement Learning )

Papers

Showing 76100 of 1918 papers

TitleStatusHype
Stabilizing Deep Q-Learning with ConvNets and Vision Transformers under Data AugmentationCode1
Distilling Reinforcement Learning Tricks for Video GamesCode1
Towards self-organized control: Using neural cellular automata to robustly control a cart-pole agentCode1
Coarse-to-Fine Q-attention: Efficient Learning for Visual Robotic Manipulation via DiscretisationCode1
IQ-Learn: Inverse soft-Q Learning for ImitationCode1
Distributed Heuristic Multi-Agent Path Finding with CommunicationCode1
Efficient (Soft) Q-Learning for Text Generation with Limited Good DataCode1
TempoRL: Learning When to ActCode1
Believe What You See: Implicit Constraint Approach for Offline Multi-Agent Reinforcement LearningCode1
SHAQ: Incorporating Shapley Value Theory into Multi-Agent Q-LearningCode1
Uncertainty Weighted Actor-Critic for Offline Reinforcement LearningCode1
HASCO: Towards Agile HArdware and Software CO-design for Tensor ComputationCode1
Optimal Market Making by Reinforcement LearningCode1
DFAC Framework: Factorizing the Value Function via Quantile Mixture for Multi-Agent Distributional Q-LearningCode1
Benchmarking Deep Graph Generative Models for Optimizing New Drug Molecules for COVID-19Code1
Acting in Delayed Environments with Non-Stationary Markov PoliciesCode1
Randomized Ensembled Double Q-Learning: Learning Fast Without a ModelCode1
Simulating SQL Injection Vulnerability Exploitation Using Q-Learning Reinforcement Learning AgentsCode1
Multi-Agent Trust Region LearningCode1
Combining Reinforcement Learning with Lin-Kernighan-Helsgaun Algorithm for the Traveling Salesman ProblemCode1
Can Q-Learning with Graph Networks Learn a Generalizable Branching Heuristic for a SAT Solver?Code1
Adaptive Contention Window Design using Deep Q-learningCode1
Hamilton-Jacobi Deep Q-Learning for Deterministic Continuous-Time Systems with Lipschitz Continuous ControlsCode1
Learning Guidance Rewards with Trajectory-space SmoothingCode1
Multi-Agent Collaboration via Reward Attribution DecompositionCode1
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