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Q-Learning

The goal of Q-learning is to learn a policy, which tells an agent what action to take under what circumstances.

( Image credit: Playing Atari with Deep Reinforcement Learning )

Papers

Showing 15211530 of 1918 papers

TitleStatusHype
Solving Discounted Stochastic Two-Player Games with Near-Optimal Time and Sample Complexity0
STMARL: A Spatio-Temporal Multi-Agent Reinforcement Learning Approach for Cooperative Traffic Light Control0
Networked Control of Nonlinear Systems under Partial Observation Using Continuous Deep Q-Learning0
Deep Reinforcement Learning for Foreign Exchange Trading0
Performing Deep Recurrent Double Q-Learning for Atari GamesCode0
Learn How to Cook a New Recipe in a New House: Using Map Familiarization, Curriculum Learning, and Bandit Feedback to Learn Families of Text-Based Adventure GamesCode0
Large-Scale Traffic Signal Control Using a Novel Multi-Agent Reinforcement Learning0
Batch Recurrent Q-Learning for Backchannel Generation Towards Engaging Agents0
Control of nonlinear, complex and black-boxed greenhouse system with reinforcement learningCode0
Q-MIND: Defeating Stealthy DoS Attacks in SDN with a Machine-learning based Defense Framework0
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