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| Dense Dual-Path Network for Real-time Semantic Segmentation | Oct 21, 2020 | Playing the Game of 2048Real-Time Semantic Segmentation | —Unverified | 0 |
| An Investigation of Feature Selection and Transfer Learning for Writer-Independent Offline Handwritten Signature Verification | Oct 19, 2020 | feature selectionPlaying the Game of 2048 | —Unverified | 0 |
| LANNS: A Web-Scale Approximate Nearest Neighbor Lookup System | Oct 19, 2020 | Information RetrievalPlaying the Game of 2048 | —Unverified | 0 |
| Faster Person Re-Identification | Aug 16, 2020 | Code SearchPerson Re-Identification | CodeCode Available | 1 |
| GShard: Scaling Giant Models with Conditional Computation and Automatic Sharding | Jun 30, 2020 | Machine TranslationMixture-of-Experts | CodeCode Available | 0 |
| Interference Cancellation Based Channel Estimation for Massive MIMO Systems with Time Shifted Pilots | Jun 25, 2020 | compressed sensingPlaying the Game of 2048 | —Unverified | 0 |
| Beyond 512 Tokens: Siamese Multi-depth Transformer-based Hierarchical Encoder for Long-Form Document Matching | Apr 26, 2020 | ClusteringForm | CodeCode Available | 0 |
| Improving BPSO-based feature selection applied to offline WI handwritten signature verification through overfitting control | Apr 7, 2020 | feature selectionPlaying the Game of 2048 | —Unverified | 0 |
| Efficient Video Semantic Segmentation with Labels Propagation and Refinement | Dec 26, 2019 | CPUGPU | —Unverified | 0 |
| MG-WFBP: Merging Gradients Wisely for Efficient Communication in Distributed Deep Learning | Dec 18, 2019 | GPUPlaying the Game of 2048 | CodeCode Available | 0 |
| Real-Time Semantic Segmentation via Multiply Spatial Fusion Network | Nov 17, 2019 | Autonomous DrivingPlaying the Game of 2048 | —Unverified | 0 |
| A Hardware-Efficient ADMM-Based SVM Training Algorithm for Edge Computing | Jul 23, 2019 | CPUEdge-computing | —Unverified | 0 |
| Scaling Distributed Training of Flood-Filling Networks on HPC Infrastructure for Brain Mapping | May 13, 2019 | Playing the Game of 2048 | CodeCode Available | 0 |
| Towards Sampling from Nondirected Probabilistic Graphical models using a D-Wave Quantum Annealer | May 1, 2019 | General ClassificationMissing Labels | —Unverified | 0 |
| Decoder-tailored Polar Code Design Using the Genetic Algorithm | Jan 28, 2019 | DecoderPlaying the Game of 2048 | CodeCode Available | 0 |
| Genetic Algorithm-based Polar Code Construction for the AWGN Channel | Jan 19, 2019 | Playing the Game of 2048 | CodeCode Available | 0 |
| An Interpretable Machine Vision Approach to Human Activity Recognition using Photoplethysmograph Sensor Data | Dec 3, 2018 | Activity RecognitionHuman Activity Recognition | —Unverified | 0 |
| A Hitchhiker's Guide On Distributed Training of Deep Neural Networks | Oct 28, 2018 | Deep LearningGPU | —Unverified | 0 |
| Improving Electron Micrograph Signal-to-Noise with an Atrous Convolutional Encoder-Decoder | Jul 30, 2018 | DecoderPlaying the Game of 2048 | CodeCode Available | 0 |
| Highly Scalable Deep Learning Training System with Mixed-Precision: Training ImageNet in Four Minutes | Jul 30, 2018 | GPUPlaying the Game of 2048 | —Unverified | 0 |
| An Affective Robot Companion for Assisting the Elderly in a Cognitive Game Scenario | Jul 12, 2018 | Decision MakingDialogue Management | —Unverified | 0 |
| Distributed Deep Reinforcement Learning: Learn how to play Atari games in 21 minutes | Jan 9, 2018 | Atari GamesCPU | CodeCode Available | 0 |
| Seeded Ising Model and Statistical Natures of Human Iris Templates | Jan 3, 2018 | Playing the Game of 2048 | —Unverified | 0 |
| ImageNet Training in Minutes | Sep 14, 2017 | 16kGPU | CodeCode Available | 0 |