| Pavementscapes: a large-scale hierarchical image dataset for asphalt pavement damage segmentation | Jul 24, 2022 | Deep LearningPlaying the Game of 2048 | CodeCode Available | 1 |
| Spatial-Separated Curve Rendering Network for Efficient and High-Resolution Image Harmonization | Sep 13, 2021 | GPUImage Harmonization | CodeCode Available | 1 |
| Optimistic Temporal Difference Learning for 2048 | Nov 22, 2021 | Playing the Game of 2048 | CodeCode Available | 1 |
| DVHN: A Deep Hashing Framework for Large-scale Vehicle Re-identification | Dec 9, 2021 | Deep HashingPlaying the Game of 2048 | —Unverified | 0 |
| An Investigation of Feature Selection and Transfer Learning for Writer-Independent Offline Handwritten Signature Verification | Oct 19, 2020 | feature selectionPlaying the Game of 2048 | —Unverified | 0 |
| How to Memorize a Random 60-Bit String | May 1, 2015 | Playing the Game of 2048 | —Unverified | 0 |
| Dense Dual-Path Network for Real-time Semantic Segmentation | Oct 21, 2020 | Playing the Game of 2048Real-Time Semantic Segmentation | —Unverified | 0 |
| An Interpretable Machine Vision Approach to Human Activity Recognition using Photoplethysmograph Sensor Data | Dec 3, 2018 | Activity RecognitionHuman Activity Recognition | —Unverified | 0 |
| A Hardware-Efficient ADMM-Based SVM Training Algorithm for Edge Computing | Jul 23, 2019 | CPUEdge-computing | —Unverified | 0 |
| Improving BPSO-based feature selection applied to offline WI handwritten signature verification through overfitting control | Apr 7, 2020 | feature selectionPlaying the Game of 2048 | —Unverified | 0 |