| Perceptual Similarity for Measuring Decision-Making Style and Policy Diversity in Games | Aug 12, 2024 | Atari GamesBoard Games | CodeCode Available | 0 |
| PFGM++: Unlocking the Potential of Physics-Inspired Generative Models | Feb 8, 2023 | Image GenerationPlaying the Game of 2048 | CodeCode Available | 2 |
| On Reinforcement Learning for the Game of 2048 | Dec 21, 2022 | Deep Reinforcement LearningEnsemble Learning | CodeCode Available | 1 |
| Parallel Context Windows for Large Language Models | Dec 21, 2022 | In-Context LearningPlaying the Game of 2048 | CodeCode Available | 1 |
| Pavementscapes: a large-scale hierarchical image dataset for asphalt pavement damage segmentation | Jul 24, 2022 | Deep LearningPlaying the Game of 2048 | CodeCode Available | 1 |
| Rapid Person Re-Identification via Sub-space Consistency Regularization | Jul 13, 2022 | Person Re-IdentificationPlaying the Game of 2048 | —Unverified | 0 |
| Efficient Human Pose Estimation via 3D Event Point Cloud | Jun 9, 2022 | 3D Human Pose EstimationEdge-computing | CodeCode Available | 1 |
| You Can't Count on Luck: Why Decision Transformers and RvS Fail in Stochastic Environments | May 31, 2022 | Offline RLPlaying the Game of 2048 | —Unverified | 0 |
| Characterizing the Efficiency vs. Accuracy Trade-off for Long-Context NLP Models | Apr 15, 2022 | DecoderPlaying the Game of 2048 | CodeCode Available | 0 |
| Pathways: Asynchronous Distributed Dataflow for ML | Mar 23, 2022 | Playing the Game of 2048 | —Unverified | 0 |