| CrowdPlay: Crowdsourcing human demonstration data for offline learning in Atari games | Sep 29, 2021 | Atari GamesDecision Making | —Unverified | 0 |
| Should I Run Offline Reinforcement Learning or Behavioral Cloning? | Sep 29, 2021 | Atari GamesDiagnostic | —Unverified | 0 |
| Targeted Environment Design from Offline Data | Sep 29, 2021 | Offline RLReinforcement Learning (RL) | —Unverified | 0 |
| The Essential Elements of Offline RL via Supervised Learning | Sep 29, 2021 | Offline RLreinforcement-learning | —Unverified | 0 |
| Why so pessimistic? Estimating uncertainties for offline RL through ensembles, and why their independence matters. | Sep 29, 2021 | continuous-controlContinuous Control | —Unverified | 0 |
| A Workflow for Offline Model-Free Robotic Reinforcement Learning | Sep 22, 2021 | Offline RLreinforcement-learning | CodeCode Available | 1 |
| Accelerating Offline Reinforcement Learning Application in Real-Time Bidding and Recommendation: Potential Use of Simulation | Sep 17, 2021 | Decision MakingOffline RL | —Unverified | 0 |
| Conservative Data Sharing for Multi-Task Offline Reinforcement Learning | Sep 16, 2021 | Offline RLreinforcement-learning | —Unverified | 0 |
| DCUR: Data Curriculum for Teaching via Samples with Reinforcement Learning | Sep 15, 2021 | Deep Reinforcement LearningOffline RL | CodeCode Available | 0 |
| Policy Gradients Incorporating the Future | Aug 4, 2021 | Offline RLReinforcement Learning (RL) | —Unverified | 0 |