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Object Reconstruction

Papers

Showing 150 of 291 papers

TitleStatusHype
DreamGrasp: Zero-Shot 3D Multi-Object Reconstruction from Partial-View Images for Robotic Manipulation0
PhysRig: Differentiable Physics-Based Skinning and Rigging Framework for Realistic Articulated Object Modeling0
Generalizable Articulated Object Reconstruction from Casually Captured RGBD Videos0
HuSc3D: Human Sculpture dataset for 3D object reconstructionCode0
Object-X: Learning to Reconstruct Multi-Modal 3D Object Representations0
SR3D: Unleashing Single-view 3D Reconstruction for Transparent and Specular Object Grasping0
Low Resolution Next Best View for Robot Packing0
TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians0
DeepPD: Joint Phase and Object Estimation from Phase Diversity with Neural Calibration of a Deformable Mirror0
DM-OSVP++: One-Shot View Planning Using 3D Diffusion Models for Active RGB-Based Object Reconstruction0
3D Object Reconstruction with mmWave Radars0
Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin Dataset0
Glossy Object Reconstruction with Cost-effective Polarized Acquisition0
Detection Based Part-level Articulated Object Reconstruction from Single RGBD Image0
CaLiV: LiDAR-to-Vehicle Calibration of Arbitrary Sensor Setups via Object ReconstructionCode1
Detail-aware multi-view stereo network for depth estimationCode0
Next-Best-Trajectory Planning of Robot Manipulators for Effective Observation and Exploration0
HoGS: Unified Near and Far Object Reconstruction via Homogeneous Gaussian SplattingCode2
CDI3D: Cross-guided Dense-view Interpolation for 3D Reconstruction0
Multi-Modal 3D Mesh Reconstruction from Images and Text0
DQO-MAP: Dual Quadrics Multi-Object mapping with Gaussian SplattingCode1
Convex Hull-based Algebraic Constraint for Visual Quadric SLAMCode1
Category-level Meta-learned NeRF Priors for Efficient Object Mapping0
Joint Reconstruction of Spatially-Coherent and Realistic Clothed Humans and Objects from a Single Image0
Inter3D: A Benchmark and Strong Baseline for Human-Interactive 3D Object ReconstructionCode0
3D Reconstruction of non-visible surfaces of objects from a Single Depth View -- Comparative Study0
Collaborative Learning for 3D Hand-Object Reconstruction and Compositional Action Recognition from Egocentric RGB Videos Using Superquadrics0
SPAR3D: Stable Point-Aware Reconstruction of 3D Objects from Single Images0
GS-2DGS: Geometrically Supervised 2DGS for Reflective Object Reconstruction0
Hand-held Object Reconstruction from RGB Video with Dynamic Interaction0
Dragin3D: Image Editing by Dragging in 3D Space0
BIGS: Bimanual Category-agnostic Interaction Reconstruction from Monocular Videos via 3D Gaussian Splatting0
Learning Partonomic 3D Reconstruction from Image CollectionsCode0
Decompositional Neural Scene Reconstruction with Generative Diffusion Prior0
Towards End-to-End Neuromorphic Voxel-based 3D Object Reconstruction Without Physical Priors0
Reflective Gaussian Splatting0
View Transformation Robustness for Multi-View 3D Object Reconstruction with Reconstruction Error-Guided View SelectionCode0
Stereo Hand-Object Reconstruction for Human-to-Robot Handover0
GSGTrack: Gaussian Splatting-Guided Object Pose Tracking from RGB Videos0
6DOPE-GS: Online 6D Object Pose Estimation using Gaussian Splatting0
MVImgNet2.0: A Larger-scale Dataset of Multi-view Images0
Refine3DNet: Scaling Precision in 3D Object Reconstruction from Multi-View RGB Images using AttentionCode2
MVBoost: Boost 3D Reconstruction with Multi-View Refinement0
Dynamic Reconstruction of Hand-Object Interaction with Distributed Force-aware Contact Representation0
3DGS-CD: 3D Gaussian Splatting-based Change Detection for Physical Object RearrangementCode2
Where Do We Stand with Implicit Neural Representations? A Technical and Performance Survey0
EEG-Driven 3D Object Reconstruction with Style Consistency and Diffusion Prior0
Hand-object reconstruction via interaction-aware graph attention mechanism0
Underground Mapping and Localization Based on Ground-Penetrating Radar0
Single-View 3D Reconstruction via SO(2)-Equivariant Gaussian Sculpting Networks0
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