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Neural Rendering

Given a representation of a 3D scene of some kind (point cloud, mesh, voxels, etc.), the task is to create an algorithm that can produce photorealistic renderings of this scene from an arbitrary viewpoint. Sometimes, the task is accompanied by image/scene appearance manipulation.

Papers

Showing 401450 of 514 papers

TitleStatusHype
INeAT: Iterative Neural Adaptive Tomography0
InfiniCity: Infinite-Scale City Synthesis0
Intensity Field Decomposition for Tissue-Guided Neural Tomography0
Intraoperative Registration by Cross-Modal Inverse Neural Rendering0
Intrinsic Autoencoders for Joint Neural Rendering and Intrinsic Image Decomposition0
Intrinsic PAPR for Point-level 3D Scene Albedo and Shading Editing0
Inverse Neural Rendering for Explainable Multi-Object Tracking0
JGHand: Joint-Driven Animatable Hand Avater via 3D Gaussian Splatting0
Large Body Language Models0
Learn how to Prune Pixels for Multi-view Neural Image-based Synthesis0
Learning Compositional Radiance Fields of Dynamic Human Heads0
Learning Object-Compositional Neural Radiance Field for Editable Scene Rendering0
Learning Robust Generalizable Radiance Field with Visibility and Feature Augmented Point Representation0
Learning Transferable Features for Implicit Neural Representations0
LensDFF: Language-enhanced Sparse Feature Distillation for Efficient Few-Shot Dexterous Manipulation0
Local Implicit Ray Function for Generalizable Radiance Field Representation0
LookinGood^π: Real-time Person-independent Neural Re-rendering for High-quality Human Performance Capture0
MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyond0
MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editing0
Memories are One-to-Many Mapping Alleviators in Talking Face Generation0
MeshGS: Adaptive Mesh-Aligned Gaussian Splatting for High-Quality Rendering0
MIMO-NeRF: Fast Neural Rendering with Multi-input Multi-output Neural Radiance Fields0
Mirror-NeRF: Learning Neural Radiance Fields for Mirrors with Whitted-Style Ray Tracing0
Mixture of Volumetric Primitives for Efficient Neural Rendering0
MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splatting0
Mode-GS: Monocular Depth Guided Anchored 3D Gaussian Splatting for Robust Ground-View Scene Rendering0
Modeling and Driving Human Body Soundfields through Acoustic Primitives0
MomentsNeRF: Leveraging Orthogonal Moments for Few-Shot Neural Rendering0
MonoInstance: Enhancing Monocular Priors via Multi-view Instance Alignment for Neural Rendering and Reconstruction0
MorpheuS: Neural Dynamic 360deg Surface Reconstruction from Monocular RGB-D Video0
MultimodalStudio: A Heterogeneous Sensor Dataset and Framework for Neural Rendering across Multiple Imaging Modalities0
Multiscale Representation for Real-Time Anti-Aliasing Neural Rendering0
Multi-view reconstruction of bullet time effect based on improved NSFF model0
MVS-GS: High-Quality 3D Gaussian Splatting Mapping via Online Multi-View Stereo0
SGD: Street View Synthesis with Gaussian Splatting and Diffusion Prior0
SGSST: Scaling Gaussian Splatting Style Transfer0
Sharpening Your Density Fields: Spiking Neuron Aided Fast Geometry Learning0
SNeS: Learning Probably Symmetric Neural Surfaces from Incomplete Data0
Spacetime Surface Regularization for Neural Dynamic Scene Reconstruction0
SparseFusion: Distilling View-conditioned Diffusion for 3D Reconstruction0
Spatial Broadcast Decoder: A Simple Architecture for Disentangled Representations in VAEs0
SplatArmor: Articulated Gaussian splatting for animatable humans from monocular RGB videos0
SpNeRF: Memory Efficient Sparse Volumetric Neural Rendering Accelerator for Edge Devices0
STaR: Self-supervised Tracking and Reconstruction of Rigid Objects in Motion with Neural Rendering0
State of the Art on Neural Rendering0
StegaNeRF: Embedding Invisible Information within Neural Radiance Fields0
StructGS: Adaptive Spherical Harmonics and Rendering Enhancements for Superior 3D Gaussian Splatting0
SUNDIAL: 3D Satellite Understanding through Direct, Ambient, and Complex Lighting Decomposition0
S-VolSDF: Sparse Multi-View Stereo Regularization of Neural Implicit Surfaces0
TermiNeRF: Ray Termination Prediction for Efficient Neural Rendering0
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