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Neural Rendering

Given a representation of a 3D scene of some kind (point cloud, mesh, voxels, etc.), the task is to create an algorithm that can produce photorealistic renderings of this scene from an arbitrary viewpoint. Sometimes, the task is accompanied by image/scene appearance manipulation.

Papers

Showing 201225 of 514 papers

TitleStatusHype
Light Sampling Field and BRDF Representation for Physically-based Neural RenderingCode0
Fine-Grained Multi-View Hand Reconstruction Using Inverse RenderingCode0
Light Field Neural RenderingCode0
FastNeRF: High-Fidelity Neural Rendering at 200FPSCode0
Layered Neural Rendering for Retiming People in VideoCode0
FastMESH: Fast Surface Reconstruction by Hexagonal Mesh-based Neural Rendering0
Fast and Accurate Neural Rendering Using Semi-Gradients0
FaceFolds: Meshed Radiance Manifolds for Efficient Volumetric Rendering of Dynamic Faces0
Anisotropic Neural Representation Learning for High-Quality Neural Rendering0
F-3DGS: Factorized Coordinates and Representations for 3D Gaussian Splatting0
ExFMan: Rendering 3D Dynamic Humans with Hybrid Monocular Blurry Frames and Events0
RefinedFields: Radiance Fields Refinement for Unconstrained Scenes0
Neural Rendering of Humans in Novel View and Pose from Monocular Video0
Adaptive Multi-NeRF: Exploit Efficient Parallelism in Adaptive Multiple Scale Neural Radiance Field Rendering0
EVA: Expressive Virtual Avatars from Multi-view Videos0
CityCraft: A Real Crafter for 3D City Generation0
Envisioning a Next Generation Extended Reality Conferencing System with Efficient Photorealistic Human Rendering0
CeRF: Convolutional Neural Radiance Fields for New View Synthesis with Derivatives of Ray Modeling0
Enhancing Neural Rendering Methods with Image Augmentations0
Large Body Language Models0
EndoSparse: Real-Time Sparse View Synthesis of Endoscopic Scenes using Gaussian Splatting0
CBARF: Cascaded Bundle-Adjusting Neural Radiance Fields from Imperfect Camera Poses0
Active Neural 3D Reconstruction with Colorized Surface Voxel-based View Selection0
JGHand: Joint-Driven Animatable Hand Avater via 3D Gaussian Splatting0
Inverse Neural Rendering for Explainable Multi-Object Tracking0
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