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Neural Rendering

Given a representation of a 3D scene of some kind (point cloud, mesh, voxels, etc.), the task is to create an algorithm that can produce photorealistic renderings of this scene from an arbitrary viewpoint. Sometimes, the task is accompanied by image/scene appearance manipulation.

Papers

Showing 201225 of 514 papers

TitleStatusHype
BundleRecon: Ray Bundle-Based 3D Neural Reconstruction0
Image GANs meet Differentiable Rendering for Inverse Graphics and Interpretable 3D Neural Rendering0
IM360: Textured Mesh Reconstruction for Large-scale Indoor Mapping with 360^ Cameras0
ILSH: The Imperial Light-Stage Head Dataset for Human Head View Synthesis0
DreamDrive: Generative 4D Scene Modeling from Street View Images0
Bootstrap-GS: Self-Supervised Augmentation for High-Fidelity Gaussian Splatting0
I3DGS: Improve 3D Gaussian Splatting from Multiple Dimensions0
Hyper-VolTran: Fast and Generalizable One-Shot Image to 3D Object Structure via HyperNetworks0
DRaCoN -- Differentiable Rasterization Conditioned Neural Radiance Fields for Articulated Avatars0
HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric Surfaces0
DPPE: Dense Pose Estimation in a Plenoxels Environment using Gradient Approximation0
InfiniCity: Infinite-Scale City Synthesis0
Analyzing and Improving the Skin Tone Consistency and Bias in Implicit 3D Relightable Face Generators0
Intensity Field Decomposition for Tissue-Guided Neural Tomography0
HVTR: Hybrid Volumetric-Textural Rendering for Human Avatars0
Intraoperative Registration by Cross-Modal Inverse Neural Rendering0
HVH: Learning a Hybrid Neural Volumetric Representation for Dynamic Hair Performance Capture0
Free-Viewpoint RGB-D Human Performance Capture and Rendering0
HumanLiff: Layer-wise 3D Human Generation with Diffusion Model0
DORSal: Diffusion for Object-centric Representations of Scenes et al0
Inverse Neural Rendering for Explainable Multi-Object Tracking0
JGHand: Joint-Driven Animatable Hand Avater via 3D Gaussian Splatting0
HDhuman: High-quality Human Novel-view Rendering from Sparse Views0
DNRSelect: Active Best View Selection for Deferred Neural Rendering0
HTML: A Parametric Hand Texture Model for 3D Hand Reconstruction and Personalization0
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