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Neural Rendering

Given a representation of a 3D scene of some kind (point cloud, mesh, voxels, etc.), the task is to create an algorithm that can produce photorealistic renderings of this scene from an arbitrary viewpoint. Sometimes, the task is accompanied by image/scene appearance manipulation.

Papers

Showing 201–225 of 514 papers

TitleStatusHype
SUNDIAL: 3D Satellite Understanding through Direct, Ambient, and Complex Lighting Decomposition—0
PNeRFLoc: Visual Localization with Point-based Neural Radiance Fields—0
TIFace: Improving Facial Reconstruction through Tensorial Radiance Fields and Implicit SurfacesCode1
OccNeRF: Advancing 3D Occupancy Prediction in LiDAR-Free EnvironmentsCode2
Global Latent Neural Rendering—0
ProNeRF: Learning Efficient Projection-Aware Ray Sampling for Fine-Grained Implicit Neural Radiance Fields—0
COLMAP-Free 3D Gaussian SplattingCode2
R2Human: Real-Time 3D Human Appearance Rendering from a Single Image—0
IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray TracingCode1
Towards Knowledge-driven Autonomous DrivingCode2
HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric Surfaces—0
Re-Nerfing: Improving Novel View Synthesis through Novel View Synthesis—0
PointNeRF++: A multi-scale, point-based Neural Radiance Field—0
ColonNeRF: High-Fidelity Neural Reconstruction of Long Colonoscopy—0
RefinedFields: Radiance Fields Refinement for Unconstrained Scenes—0
MorpheuS: Neural Dynamic 360° Surface Reconstruction from Monocular RGB-D VideoCode1
Scaffold-GS: Structured 3D Gaussians for View-Adaptive RenderingCode3
Anisotropic Neural Representation Learning for High-Quality Neural Rendering—0
GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective SurfacesCode0
HUGS: Human Gaussian SplatsCode2
AgentAvatar: Disentangling Planning, Driving and Rendering for Photorealistic Avatar Agents—0
Coloring the Past: Neural Historical Buildings Reconstruction from Archival Photography—0
LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPSCode2
Neural Texture Puppeteer: A Framework for Neural Geometry and Texture Rendering of Articulated Shapes, Enabling Re-Identification at Interactive SpeedCode0
Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D CamerasCode2
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