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Neural Rendering

Given a representation of a 3D scene of some kind (point cloud, mesh, voxels, etc.), the task is to create an algorithm that can produce photorealistic renderings of this scene from an arbitrary viewpoint. Sometimes, the task is accompanied by image/scene appearance manipulation.

Papers

Showing 351400 of 514 papers

TitleStatusHype
Flying with Photons: Rendering Novel Views of Propagating Light0
Free360: Layered Gaussian Splatting for Unbounded 360-Degree View Synthesis from Extremely Sparse and Unposed Views0
From Flight to Insight: Semantic 3D Reconstruction for Aerial Inspection via Gaussian Splatting and Language-Guided Segmentation0
FusionRF: High-Fidelity Satellite Neural Radiance Fields from Multispectral and Panchromatic Acquisitions0
G3R: Gradient Guided Generalizable Reconstruction0
GANcraft: Unsupervised 3D Neural Rendering of Minecraft Worlds0
Gated Fields: Learning Scene Reconstruction from Gated Videos0
GaussianFocus: Constrained Attention Focus for 3D Gaussian Splatting0
Gaussian Herding across Pens: An Optimal Transport Perspective on Global Gaussian Reduction for 3DGS0
GaussianRoom: Improving 3D Gaussian Splatting with SDF Guidance and Monocular Cues for Indoor Scene Reconstruction0
Gaussian Shadow Casting for Neural Characters0
GaussianStego: A Generalizable Stenography Pipeline for Generative 3D Gaussians Splatting0
Gaussian Time Machine: A Real-Time Rendering Methodology for Time-Variant Appearances0
GaussianUDF: Inferring Unsigned Distance Functions through 3D Gaussian Splatting0
GBSD: Generative Bokeh with Stage Diffusion0
GenAssets: Generating in-the-wild 3D Assets in Latent Space0
Generalizable Neural Radiance Fields for Novel View Synthesis with Transformer0
Generalizable Patch-Based Neural Rendering0
Generalized Pose Space Embeddings for Training In-the-Wild using Anaylis-by-Synthesis0
Generative Adversarial Networks for Image and Video Synthesis: Algorithms and Applications0
Geometry-aware Single-image Full-body Human Relighting0
Global Latent Neural Rendering0
GM-NeRF: Learning Generalizable Model-based Neural Radiance Fields from Multi-view Images0
Graphics2RAW: Mapping Computer Graphics Images to Sensor RAW Images0
GroomLight: Hybrid Inverse Rendering for Relightable Human Hair Appearance Modeling0
GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction0
HairNeRF: Geometry-Aware Image Synthesis for Hairstyle Transfer0
HashPoint: Accelerated Point Searching and Sampling for Neural Rendering0
HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering0
HFNeRF: Learning Human Biomechanic Features with Neural Radiance Fields0
HGSLoc: 3DGS-based Heuristic Camera Pose Refinement0
High-fidelity Endoscopic Image Synthesis by Utilizing Depth-guided Neural Surfaces0
High-Fidelity Human Avatars From a Single RGB Camera0
HiNeuS: High-fidelity Neural Surface Mitigating Low-texture and Reflective Ambiguity0
HO-Gaussian: Hybrid Optimization of 3D Gaussian Splatting for Urban Scenes0
HourglassNeRF: Casting an Hourglass as a Bundle of Rays for Few-shot Neural Rendering0
Cascaded and Generalizable Neural Radiance Fields for Fast View Synthesis0
HTML: A Parametric Hand Texture Model for 3D Hand Reconstruction and Personalization0
HDhuman: High-quality Human Novel-view Rendering from Sparse Views0
HumanLiff: Layer-wise 3D Human Generation with Diffusion Model0
Free-Viewpoint RGB-D Human Performance Capture and Rendering0
HVH: Learning a Hybrid Neural Volumetric Representation for Dynamic Hair Performance Capture0
HVTR: Hybrid Volumetric-Textural Rendering for Human Avatars0
HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric Surfaces0
Hyper-VolTran: Fast and Generalizable One-Shot Image to 3D Object Structure via HyperNetworks0
I3DGS: Improve 3D Gaussian Splatting from Multiple Dimensions0
ILSH: The Imperial Light-Stage Head Dataset for Human Head View Synthesis0
IM360: Textured Mesh Reconstruction for Large-scale Indoor Mapping with 360^ Cameras0
Image GANs meet Differentiable Rendering for Inverse Graphics and Interpretable 3D Neural Rendering0
Improving 3D Finger Traits Recognition via Generalizable Neural Rendering0
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