SOTAVerified

Neural Rendering

Given a representation of a 3D scene of some kind (point cloud, mesh, voxels, etc.), the task is to create an algorithm that can produce photorealistic renderings of this scene from an arbitrary viewpoint. Sometimes, the task is accompanied by image/scene appearance manipulation.

Papers

Showing 151175 of 514 papers

TitleStatusHype
IBRNet: Learning Multi-View Image-Based RenderingCode1
ShineOn: Illuminating Design Choices for Practical Video-based Virtual Clothing Try-onCode1
AutoInt: Automatic Integration for Fast Neural Volume RenderingCode1
pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image SynthesisCode1
D-NeRF: Neural Radiance Fields for Dynamic ScenesCode1
Recurrent Multi-view Alignment Network for Unsupervised Surface RegistrationCode1
Neural Scene Graphs for Dynamic ScenesCode1
TRANSPR: Transparency Ray-Accumulating Neural 3D Scene Point RendererCode1
Fast Bi-layer Neural Synthesis of One-Shot Realistic Head AvatarsCode1
Crowdsampling the Plenoptic FunctionCode1
End-to-End Optimization of Scene LayoutCode1
Learning Adaptive Sampling and Reconstruction for Volume VisualizationCode1
Equivariant Neural RenderingCode1
CONFIG: Controllable Neural Face Image GenerationCode1
Self6D: Self-Supervised Monocular 6D Object Pose EstimationCode1
A Neural Rendering Framework for Free-Viewpoint RelightingCode1
Geometry-Aware Neural RenderingCode1
HiNeuS: High-fidelity Neural Surface Mitigating Low-texture and Reflective Ambiguity0
Audio-Visual Driven Compression for Low-Bitrate Talking Head Videos0
Gaussian Herding across Pens: An Optimal Transport Perspective on Global Gaussian Reduction for 3DGS0
R3D2: Realistic 3D Asset Insertion via Diffusion for Autonomous Driving Simulation0
ODE-GS: Latent ODEs for Dynamic Scene Extrapolation with 3D Gaussian Splatting0
ProJo4D: Progressive Joint Optimization for Sparse-View Inverse Physics Estimation0
UAV4D: Dynamic Neural Rendering of Human-Centric UAV Imagery using Gaussian Splatting0
CountingFruit: Real-Time 3D Fruit Counting with Language-Guided Semantic Gaussian Splatting0
Show:102550
← PrevPage 7 of 21Next →

No leaderboard results yet.