SOTAVerified

Neural Rendering

Given a representation of a 3D scene of some kind (point cloud, mesh, voxels, etc.), the task is to create an algorithm that can produce photorealistic renderings of this scene from an arbitrary viewpoint. Sometimes, the task is accompanied by image/scene appearance manipulation.

Papers

Showing 251300 of 514 papers

TitleStatusHype
Rendering Humans from Object-Occluded Monocular Videos0
Re-Nerfing: Improving Novel View Synthesis through Novel View Synthesis0
RigNeRF: Fully Controllable Neural 3D Portraits0
Robust Camera Pose Refinement for Multi-Resolution Hash Encoding0
Robust Pose Transfer with Dynamic Details using Neural Video Rendering0
RoGUENeRF: A Robust Geometry-Consistent Universal Enhancer for NeRF0
RPNR: Robust-Perception Neural Reshading0
SAGS: Structure-Aware 3D Gaussian Splatting0
SALVE: A 3D Reconstruction Benchmark of Wounds from Consumer-grade Videos0
Scaling Neural Face Synthesis to High FPS and Low Latency by Neural Caching0
ScanNeRF: a Scalable Benchmark for Neural Radiance Fields0
ScatterNeRF: Seeing Through Fog with Physically-Based Inverse Neural Rendering0
SE(3) Equivariant Convolution and Transformer in Ray Space0
SE(3) Equivariant Convolution and Transformer in Ray Space0
Equivariant Light Field Convolution and Transformer0
Neural Groundplans: Persistent Neural Scene Representations from a Single Image0
SEGA: Drivable 3D Gaussian Head Avatar from a Single Image0
Self-Supervised 3D Human Pose Estimation in Static Video Via Neural Rendering0
Semantic-Human: Neural Rendering of Humans from Monocular Video with Human Parsing0
Sequential View Synthesis with Transformer0
SGCNeRF: Few-Shot Neural Rendering via Sparse Geometric Consistency Guidance0
SGD: Street View Synthesis with Gaussian Splatting and Diffusion Prior0
SGSST: Scaling Gaussian Splatting Style Transfer0
Sharpening Your Density Fields: Spiking Neuron Aided Fast Geometry Learning0
SNeS: Learning Probably Symmetric Neural Surfaces from Incomplete Data0
Spacetime Surface Regularization for Neural Dynamic Scene Reconstruction0
SparseFusion: Distilling View-conditioned Diffusion for 3D Reconstruction0
Spatial Broadcast Decoder: A Simple Architecture for Disentangled Representations in VAEs0
SplatArmor: Articulated Gaussian splatting for animatable humans from monocular RGB videos0
SpNeRF: Memory Efficient Sparse Volumetric Neural Rendering Accelerator for Edge Devices0
STaR: Self-supervised Tracking and Reconstruction of Rigid Objects in Motion with Neural Rendering0
State of the Art on Neural Rendering0
StegaNeRF: Embedding Invisible Information within Neural Radiance Fields0
StructGS: Adaptive Spherical Harmonics and Rendering Enhancements for Superior 3D Gaussian Splatting0
SUNDIAL: 3D Satellite Understanding through Direct, Ambient, and Complex Lighting Decomposition0
S-VolSDF: Sparse Multi-View Stereo Regularization of Neural Implicit Surfaces0
TermiNeRF: Ray Termination Prediction for Efficient Neural Rendering0
TK-Planes: Tiered K-Planes with High Dimensional Feature Vectors for Dynamic UAV-based Scenes0
Toward Robust and Accurate Adversarial Camouflage Generation against Vehicle Detectors0
Towards 3D Vision with Low-Cost Single-Photon Cameras0
Towards Learning Neural Representations from Shadows0
Towards More Accurate Fake Detection on Images Generated from Advanced Generative and Neural Rendering Models0
Towards Transferable Multi-modal Perception Representation Learning for Autonomy: NeRF-Supervised Masked AutoEncoder0
UAV4D: Dynamic Neural Rendering of Human-Centric UAV Imagery using Gaussian Splatting0
UAV-Sim: NeRF-based Synthetic Data Generation for UAV-based Perception0
UAVTwin: Neural Digital Twins for UAVs using Gaussian Splatting0
UE4-NeRF:Neural Radiance Field for Real-Time Rendering of Large-Scale Scene0
UniCal: Unified Neural Sensor Calibration0
Uni-Render: A Unified Accelerator for Real-Time Rendering Across Diverse Neural Renderers0
Unsupervised Learning of Style-Aware Facial Animation from Real Acting Performances0
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