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Neural Rendering

Given a representation of a 3D scene of some kind (point cloud, mesh, voxels, etc.), the task is to create an algorithm that can produce photorealistic renderings of this scene from an arbitrary viewpoint. Sometimes, the task is accompanied by image/scene appearance manipulation.

Papers

Showing 251300 of 514 papers

TitleStatusHype
Rendering Humans from Object-Occluded Monocular Videos0
Re-Nerfing: Improving Novel View Synthesis through Novel View Synthesis0
RigNeRF: Fully Controllable Neural 3D Portraits0
Robust Camera Pose Refinement for Multi-Resolution Hash Encoding0
Robust Pose Transfer with Dynamic Details using Neural Video Rendering0
RoGUENeRF: A Robust Geometry-Consistent Universal Enhancer for NeRF0
RPNR: Robust-Perception Neural Reshading0
SAGS: Structure-Aware 3D Gaussian Splatting0
SALVE: A 3D Reconstruction Benchmark of Wounds from Consumer-grade Videos0
Scaling Neural Face Synthesis to High FPS and Low Latency by Neural Caching0
ScanNeRF: a Scalable Benchmark for Neural Radiance Fields0
ScatterNeRF: Seeing Through Fog with Physically-Based Inverse Neural Rendering0
SE(3) Equivariant Convolution and Transformer in Ray Space0
SE(3) Equivariant Convolution and Transformer in Ray Space0
Equivariant Light Field Convolution and Transformer0
Neural Groundplans: Persistent Neural Scene Representations from a Single Image0
SEGA: Drivable 3D Gaussian Head Avatar from a Single Image0
Zero-Shot Text-to-Parameter Translation for Game Character Auto-Creation0
UlRe-NeRF: 3D Ultrasound Imaging through Neural Rendering with Ultrasound Reflection Direction Parameterization0
3D-Aware Facial Landmark Detection via Multi-View Consistent Training on Synthetic Data0
3DEnhancer: Consistent Multi-View Diffusion for 3D Enhancement0
3D GAN Inversion with Facial Symmetry Prior0
3D Gaussian Splatting as Markov Chain Monte Carlo0
3D-HGS: 3D Half-Gaussian Splatting0
A Comparison of Tiny-nerf versus Spatial Representations for 3d Reconstruction0
Active Neural 3D Reconstruction with Colorized Surface Voxel-based View Selection0
Adaptive Multi-NeRF: Exploit Efficient Parallelism in Adaptive Multiple Scale Neural Radiance Field Rendering0
Ada-TTA: Towards Adaptive High-Quality Text-to-Talking Avatar Synthesis0
AgentAvatar: Disentangling Planning, Driving and Rendering for Photorealistic Avatar Agents0
AIM 2024 Sparse Neural Rendering Challenge: Methods and Results0
AIM 2024 Sparse Neural Rendering Challenge: Dataset and Benchmark0
Analyzing and Improving the Skin Tone Consistency and Bias in Implicit 3D Relightable Face Generators0
A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Pose0
Neural Rendering of Humans in Novel View and Pose from Monocular Video0
Anisotropic Neural Representation Learning for High-Quality Neural Rendering0
ANR: Articulated Neural Rendering for Virtual Avatars0
AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Views0
AONeuS: A Neural Rendering Framework for Acoustic-Optical Sensor Fusion0
Are NeRFs ready for autonomous driving? Towards closing the real-to-simulation gap0
A self-supervised cyclic neural-analytic approach for novel view synthesis and 3D reconstruction0
A Survey of 3D Reconstruction with Event Cameras: From Event-based Geometry to Neural 3D Rendering0
A survey of synthetic data augmentation methods in computer vision0
Audio-Visual Driven Compression for Low-Bitrate Talking Head Videos0
BeyondPixels: A Comprehensive Review of the Evolution of Neural Radiance Fields0
Beyond RGB: Scene-Property Synthesis with Neural Radiance Fields0
Parameterization-driven Neural Surface Reconstruction for Object-oriented Editing in Neural Rendering0
BodyMap: Learning Full-Body Dense Correspondence Map0
Bootstrap-GS: Self-Supervised Augmentation for High-Fidelity Gaussian Splatting0
BundleRecon: Ray Bundle-Based 3D Neural Reconstruction0
CAP4D: Creating Animatable 4D Portrait Avatars with Morphable Multi-View Diffusion Models0
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