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Neural Rendering

Given a representation of a 3D scene of some kind (point cloud, mesh, voxels, etc.), the task is to create an algorithm that can produce photorealistic renderings of this scene from an arbitrary viewpoint. Sometimes, the task is accompanied by image/scene appearance manipulation.

Papers

Showing 251–300 of 514 papers

TitleStatusHype
Rendering Humans from Object-Occluded Monocular Videos—0
Re-Nerfing: Improving Novel View Synthesis through Novel View Synthesis—0
RigNeRF: Fully Controllable Neural 3D Portraits—0
Robust Camera Pose Refinement for Multi-Resolution Hash Encoding—0
Robust Pose Transfer with Dynamic Details using Neural Video Rendering—0
RoGUENeRF: A Robust Geometry-Consistent Universal Enhancer for NeRF—0
RPNR: Robust-Perception Neural Reshading—0
SAGS: Structure-Aware 3D Gaussian Splatting—0
SALVE: A 3D Reconstruction Benchmark of Wounds from Consumer-grade Videos—0
Scaling Neural Face Synthesis to High FPS and Low Latency by Neural Caching—0
ScanNeRF: a Scalable Benchmark for Neural Radiance Fields—0
ScatterNeRF: Seeing Through Fog with Physically-Based Inverse Neural Rendering—0
SE(3) Equivariant Convolution and Transformer in Ray Space—0
SE(3) Equivariant Convolution and Transformer in Ray Space—0
Equivariant Light Field Convolution and Transformer—0
Neural Groundplans: Persistent Neural Scene Representations from a Single Image—0
SEGA: Drivable 3D Gaussian Head Avatar from a Single Image—0
Zero-Shot Text-to-Parameter Translation for Game Character Auto-Creation—0
UlRe-NeRF: 3D Ultrasound Imaging through Neural Rendering with Ultrasound Reflection Direction Parameterization—0
3D-Aware Facial Landmark Detection via Multi-View Consistent Training on Synthetic Data—0
3DEnhancer: Consistent Multi-View Diffusion for 3D Enhancement—0
3D GAN Inversion with Facial Symmetry Prior—0
3D Gaussian Splatting as Markov Chain Monte Carlo—0
3D-HGS: 3D Half-Gaussian Splatting—0
A Comparison of Tiny-nerf versus Spatial Representations for 3d Reconstruction—0
Active Neural 3D Reconstruction with Colorized Surface Voxel-based View Selection—0
Adaptive Multi-NeRF: Exploit Efficient Parallelism in Adaptive Multiple Scale Neural Radiance Field Rendering—0
Ada-TTA: Towards Adaptive High-Quality Text-to-Talking Avatar Synthesis—0
AgentAvatar: Disentangling Planning, Driving and Rendering for Photorealistic Avatar Agents—0
AIM 2024 Sparse Neural Rendering Challenge: Methods and Results—0
AIM 2024 Sparse Neural Rendering Challenge: Dataset and Benchmark—0
Analyzing and Improving the Skin Tone Consistency and Bias in Implicit 3D Relightable Face Generators—0
A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Pose—0
Neural Rendering of Humans in Novel View and Pose from Monocular Video—0
Anisotropic Neural Representation Learning for High-Quality Neural Rendering—0
ANR: Articulated Neural Rendering for Virtual Avatars—0
AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Views—0
AONeuS: A Neural Rendering Framework for Acoustic-Optical Sensor Fusion—0
Are NeRFs ready for autonomous driving? Towards closing the real-to-simulation gap—0
A self-supervised cyclic neural-analytic approach for novel view synthesis and 3D reconstruction—0
A Survey of 3D Reconstruction with Event Cameras: From Event-based Geometry to Neural 3D Rendering—0
A survey of synthetic data augmentation methods in computer vision—0
Audio-Visual Driven Compression for Low-Bitrate Talking Head Videos—0
BeyondPixels: A Comprehensive Review of the Evolution of Neural Radiance Fields—0
Beyond RGB: Scene-Property Synthesis with Neural Radiance Fields—0
Parameterization-driven Neural Surface Reconstruction for Object-oriented Editing in Neural Rendering—0
BodyMap: Learning Full-Body Dense Correspondence Map—0
Bootstrap-GS: Self-Supervised Augmentation for High-Fidelity Gaussian Splatting—0
BundleRecon: Ray Bundle-Based 3D Neural Reconstruction—0
CAP4D: Creating Animatable 4D Portrait Avatars with Morphable Multi-View Diffusion Models—0
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