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Neural Rendering

Given a representation of a 3D scene of some kind (point cloud, mesh, voxels, etc.), the task is to create an algorithm that can produce photorealistic renderings of this scene from an arbitrary viewpoint. Sometimes, the task is accompanied by image/scene appearance manipulation.

Papers

Showing 251300 of 514 papers

TitleStatusHype
Garment Animation NeRF with Color EditingCode0
SALVE: A 3D Reconstruction Benchmark of Wounds from Consumer-grade Videos0
DHGS: Decoupled Hybrid Gaussian Splatting for Driving Scene0
Modeling and Driving Human Body Soundfields through Acoustic Primitives0
Protecting NeRFs' Copyright via Plug-And-Play Watermarking Base Model0
Fine-Grained Multi-View Hand Reconstruction Using Inverse RenderingCode0
PICA: Physics-Integrated Clothed Avatar0
MomentsNeRF: Leveraging Orthogonal Moments for Few-Shot Neural Rendering0
GaussianStego: A Generalizable Stenography Pipeline for Generative 3D Gaussians Splatting0
EndoSparse: Real-Time Sparse View Synthesis of Endoscopic Scenes using Gaussian Splatting0
Intrinsic PAPR for Point-level 3D Scene Albedo and Shading Editing0
D-NPC: Dynamic Neural Point Clouds for Non-Rigid View Synthesis from Monocular Video0
NeRF Director: Revisiting View Selection in Neural Volume RenderingCode0
Spatial Annealing for Efficient Few-shot Neural RenderingCode0
RefGaussian: Disentangling Reflections from 3D Gaussian Splatting for Realistic Rendering0
CityCraft: A Real Crafter for 3D City Generation0
3D-HGS: 3D Half-Gaussian Splatting0
Gated Fields: Learning Scene Reconstruction from Gated Videos0
GaussianRoom: Improving 3D Gaussian Splatting with SDF Guidance and Monocular Cues for Indoor Scene Reconstruction0
HFGS: 4D Gaussian Splatting with Emphasis on Spatial and Temporal High-Frequency Components for Endoscopic Scene ReconstructionCode0
F-3DGS: Factorized Coordinates and Representations for 3D Gaussian Splatting0
Part123: Part-aware 3D Reconstruction from a Single-view Image0
RCDN: Towards Robust Camera-Insensitivity Collaborative Perception via Dynamic Feature-based 3D Neural Modeling0
Gaussian Time Machine: A Real-Time Rendering Methodology for Time-Variant Appearances0
NPLMV-PS: Neural Point-Light Multi-View Photometric Stereo0
I3DGS: Improve 3D Gaussian Splatting from Multiple Dimensions0
TK-Planes: Tiered K-Planes with High Dimensional Feature Vectors for Dynamic UAV-based Scenes0
Active Neural 3D Reconstruction with Colorized Surface Voxel-based View Selection0
Bootstrap-GS: Self-Supervised Augmentation for High-Fidelity Gaussian Splatting0
MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editing0
SAGS: Structure-Aware 3D Gaussian Splatting0
NeRF-DetS: Enhanced Adaptive Spatial-wise Sampling and View-wise Fusion Strategies for NeRF-based Indoor Multi-view 3D Object Detection0
HashPoint: Accelerated Point Searching and Sampling for Neural Rendering0
FaceFolds: Meshed Radiance Manifolds for Efficient Volumetric Rendering of Dynamic Faces0
PGAHum: Prior-Guided Geometry and Appearance Learning for High-Fidelity Animatable Human Reconstruction0
High-fidelity Endoscopic Image Synthesis by Utilizing Depth-guided Neural Surfaces0
Inverse Neural Rendering for Explainable Multi-Object Tracking0
RainyScape: Unsupervised Rainy Scene Reconstruction using Decoupled Neural Rendering0
3D Gaussian Splatting as Markov Chain Monte Carlo0
HFNeRF: Learning Human Biomechanic Features with Neural Radiance Fields0
Flying with Photons: Rendering Novel Views of Propagating Light0
Efficient 3D Implicit Head Avatar with Mesh-anchored Hash Table Blendshapes0
SGCNeRF: Few-Shot Neural Rendering via Sparse Geometric Consistency Guidance0
HO-Gaussian: Hybrid Optimization of 3D Gaussian Splatting for Urban Scenes0
SGD: Street View Synthesis with Gaussian Splatting and Diffusion Prior0
XScale-NVS: Cross-Scale Novel View Synthesis with Hash Featurized Manifold0
Within the Dynamic Context: Inertia-aware 3D Human Modeling with Pose Sequence0
Towards 3D Vision with Low-Cost Single-Photon Cameras0
GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction0
Are NeRFs ready for autonomous driving? Towards closing the real-to-simulation gap0
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