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Neural Rendering

Given a representation of a 3D scene of some kind (point cloud, mesh, voxels, etc.), the task is to create an algorithm that can produce photorealistic renderings of this scene from an arbitrary viewpoint. Sometimes, the task is accompanied by image/scene appearance manipulation.

Papers

Showing 51–60 of 514 papers

TitleStatusHype
MVS-GS: High-Quality 3D Gaussian Splatting Mapping via Online Multi-View Stereo—0
WeatherGS: 3D Scene Reconstruction in Adverse Weather Conditions via Gaussian SplattingCode2
3DEnhancer: Consistent Multi-View Diffusion for 3D Enhancement—0
CAP4D: Creating Animatable 4D Portrait Avatars with Morphable Multi-View Diffusion Models—0
Sharpening Your Density Fields: Spiking Neuron Aided Fast Geometry Learning—0
PBR-NeRF: Inverse Rendering with Physics-Based Neural FieldsCode1
One-shot Human Motion Transfer via Occlusion-Robust Flow Prediction and Neural Texturing—0
SGSST: Scaling Gaussian Splatting StyleTransferCode1
HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering—0
Planar Gaussian Splatting—0
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