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Neural Rendering

Given a representation of a 3D scene of some kind (point cloud, mesh, voxels, etc.), the task is to create an algorithm that can produce photorealistic renderings of this scene from an arbitrary viewpoint. Sometimes, the task is accompanied by image/scene appearance manipulation.

Papers

Showing 201250 of 514 papers

TitleStatusHype
A Comparison of Tiny-nerf versus Spatial Representations for 3d Reconstruction0
Dynamic Neural Garments0
INeAT: Iterative Neural Adaptive Tomography0
Dubbing for Everyone: Data-Efficient Visual Dubbing using Neural Rendering Priors0
Improving 3D Finger Traits Recognition via Generalizable Neural Rendering0
DRSM: efficient neural 4d decomposition for dynamic reconstruction in stationary monocular cameras0
Drone-NeRF: Efficient NeRF Based 3D Scene Reconstruction for Large-Scale Drone Survey0
BundleRecon: Ray Bundle-Based 3D Neural Reconstruction0
MultimodalStudio: A Heterogeneous Sensor Dataset and Framework for Neural Rendering across Multiple Imaging Modalities0
Image GANs meet Differentiable Rendering for Inverse Graphics and Interpretable 3D Neural Rendering0
IM360: Textured Mesh Reconstruction for Large-scale Indoor Mapping with 360^ Cameras0
InfiniCity: Infinite-Scale City Synthesis0
ILSH: The Imperial Light-Stage Head Dataset for Human Head View Synthesis0
Intensity Field Decomposition for Tissue-Guided Neural Tomography0
DreamDrive: Generative 4D Scene Modeling from Street View Images0
Intraoperative Registration by Cross-Modal Inverse Neural Rendering0
Bootstrap-GS: Self-Supervised Augmentation for High-Fidelity Gaussian Splatting0
I3DGS: Improve 3D Gaussian Splatting from Multiple Dimensions0
Hyper-VolTran: Fast and Generalizable One-Shot Image to 3D Object Structure via HyperNetworks0
DRaCoN -- Differentiable Rasterization Conditioned Neural Radiance Fields for Articulated Avatars0
Inverse Neural Rendering for Explainable Multi-Object Tracking0
JGHand: Joint-Driven Animatable Hand Avater via 3D Gaussian Splatting0
HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric Surfaces0
DPPE: Dense Pose Estimation in a Plenoxels Environment using Gradient Approximation0
Analyzing and Improving the Skin Tone Consistency and Bias in Implicit 3D Relightable Face Generators0
Learn how to Prune Pixels for Multi-view Neural Image-based Synthesis0
HVTR: Hybrid Volumetric-Textural Rendering for Human Avatars0
HVH: Learning a Hybrid Neural Volumetric Representation for Dynamic Hair Performance Capture0
Free-Viewpoint RGB-D Human Performance Capture and Rendering0
Learning Object-Compositional Neural Radiance Field for Editable Scene Rendering0
HumanLiff: Layer-wise 3D Human Generation with Diffusion Model0
DORSal: Diffusion for Object-centric Representations of Scenes et al0
HDhuman: High-quality Human Novel-view Rendering from Sparse Views0
DNRSelect: Active Best View Selection for Deferred Neural Rendering0
HTML: A Parametric Hand Texture Model for 3D Hand Reconstruction and Personalization0
Cascaded and Generalizable Neural Radiance Fields for Fast View Synthesis0
EVA: Expressive Virtual Avatars from Multi-view Videos0
D-NPC: Dynamic Neural Point Clouds for Non-Rigid View Synthesis from Monocular Video0
BodyMap: Learning Full-Body Dense Correspondence Map0
AIM 2024 Sparse Neural Rendering Challenge: Dataset and Benchmark0
ExFMan: Rendering 3D Dynamic Humans with Hybrid Monocular Blurry Frames and Events0
LookinGood^π: Real-time Person-independent Neural Re-rendering for High-quality Human Performance Capture0
Multiscale Representation for Real-Time Anti-Aliasing Neural Rendering0
NARRATE: A Normal Assisted Free-View Portrait Stylizer0
HourglassNeRF: Casting an Hourglass as a Bundle of Rays for Few-shot Neural Rendering0
MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editing0
HO-Gaussian: Hybrid Optimization of 3D Gaussian Splatting for Urban Scenes0
HiNeuS: High-fidelity Neural Surface Mitigating Low-texture and Reflective Ambiguity0
MeshGS: Adaptive Mesh-Aligned Gaussian Splatting for High-Quality Rendering0
High-Fidelity Human Avatars From a Single RGB Camera0
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