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Neural Rendering

Given a representation of a 3D scene of some kind (point cloud, mesh, voxels, etc.), the task is to create an algorithm that can produce photorealistic renderings of this scene from an arbitrary viewpoint. Sometimes, the task is accompanied by image/scene appearance manipulation.

Papers

Showing 201–250 of 514 papers

TitleStatusHype
A Comparison of Tiny-nerf versus Spatial Representations for 3d Reconstruction—0
Dynamic Neural Garments—0
INeAT: Iterative Neural Adaptive Tomography—0
Dubbing for Everyone: Data-Efficient Visual Dubbing using Neural Rendering Priors—0
Improving 3D Finger Traits Recognition via Generalizable Neural Rendering—0
DRSM: efficient neural 4d decomposition for dynamic reconstruction in stationary monocular cameras—0
Drone-NeRF: Efficient NeRF Based 3D Scene Reconstruction for Large-Scale Drone Survey—0
BundleRecon: Ray Bundle-Based 3D Neural Reconstruction—0
MultimodalStudio: A Heterogeneous Sensor Dataset and Framework for Neural Rendering across Multiple Imaging Modalities—0
Image GANs meet Differentiable Rendering for Inverse Graphics and Interpretable 3D Neural Rendering—0
IM360: Textured Mesh Reconstruction for Large-scale Indoor Mapping with 360^ Cameras—0
InfiniCity: Infinite-Scale City Synthesis—0
ILSH: The Imperial Light-Stage Head Dataset for Human Head View Synthesis—0
Intensity Field Decomposition for Tissue-Guided Neural Tomography—0
DreamDrive: Generative 4D Scene Modeling from Street View Images—0
Intraoperative Registration by Cross-Modal Inverse Neural Rendering—0
Bootstrap-GS: Self-Supervised Augmentation for High-Fidelity Gaussian Splatting—0
I3DGS: Improve 3D Gaussian Splatting from Multiple Dimensions—0
Hyper-VolTran: Fast and Generalizable One-Shot Image to 3D Object Structure via HyperNetworks—0
DRaCoN -- Differentiable Rasterization Conditioned Neural Radiance Fields for Articulated Avatars—0
Inverse Neural Rendering for Explainable Multi-Object Tracking—0
JGHand: Joint-Driven Animatable Hand Avater via 3D Gaussian Splatting—0
HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric Surfaces—0
DPPE: Dense Pose Estimation in a Plenoxels Environment using Gradient Approximation—0
Analyzing and Improving the Skin Tone Consistency and Bias in Implicit 3D Relightable Face Generators—0
Learn how to Prune Pixels for Multi-view Neural Image-based Synthesis—0
HVTR: Hybrid Volumetric-Textural Rendering for Human Avatars—0
HVH: Learning a Hybrid Neural Volumetric Representation for Dynamic Hair Performance Capture—0
Free-Viewpoint RGB-D Human Performance Capture and Rendering—0
Learning Object-Compositional Neural Radiance Field for Editable Scene Rendering—0
HumanLiff: Layer-wise 3D Human Generation with Diffusion Model—0
DORSal: Diffusion for Object-centric Representations of Scenes et al—0
HDhuman: High-quality Human Novel-view Rendering from Sparse Views—0
DNRSelect: Active Best View Selection for Deferred Neural Rendering—0
HTML: A Parametric Hand Texture Model for 3D Hand Reconstruction and Personalization—0
Cascaded and Generalizable Neural Radiance Fields for Fast View Synthesis—0
EVA: Expressive Virtual Avatars from Multi-view Videos—0
D-NPC: Dynamic Neural Point Clouds for Non-Rigid View Synthesis from Monocular Video—0
BodyMap: Learning Full-Body Dense Correspondence Map—0
AIM 2024 Sparse Neural Rendering Challenge: Dataset and Benchmark—0
ExFMan: Rendering 3D Dynamic Humans with Hybrid Monocular Blurry Frames and Events—0
LookinGood^π: Real-time Person-independent Neural Re-rendering for High-quality Human Performance Capture—0
Multiscale Representation for Real-Time Anti-Aliasing Neural Rendering—0
NARRATE: A Normal Assisted Free-View Portrait Stylizer—0
HourglassNeRF: Casting an Hourglass as a Bundle of Rays for Few-shot Neural Rendering—0
MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editing—0
HO-Gaussian: Hybrid Optimization of 3D Gaussian Splatting for Urban Scenes—0
HiNeuS: High-fidelity Neural Surface Mitigating Low-texture and Reflective Ambiguity—0
MeshGS: Adaptive Mesh-Aligned Gaussian Splatting for High-Quality Rendering—0
High-Fidelity Human Avatars From a Single RGB Camera—0
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