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Neural Rendering

Given a representation of a 3D scene of some kind (point cloud, mesh, voxels, etc.), the task is to create an algorithm that can produce photorealistic renderings of this scene from an arbitrary viewpoint. Sometimes, the task is accompanied by image/scene appearance manipulation.

Papers

Showing 201250 of 514 papers

TitleStatusHype
SUNDIAL: 3D Satellite Understanding through Direct, Ambient, and Complex Lighting Decomposition0
PNeRFLoc: Visual Localization with Point-based Neural Radiance Fields0
TIFace: Improving Facial Reconstruction through Tensorial Radiance Fields and Implicit SurfacesCode1
OccNeRF: Advancing 3D Occupancy Prediction in LiDAR-Free EnvironmentsCode2
ProNeRF: Learning Efficient Projection-Aware Ray Sampling for Fine-Grained Implicit Neural Radiance Fields0
Global Latent Neural Rendering0
COLMAP-Free 3D Gaussian SplattingCode2
R2Human: Real-Time 3D Human Appearance Rendering from a Single Image0
IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray TracingCode1
Towards Knowledge-driven Autonomous DrivingCode2
HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric Surfaces0
Re-Nerfing: Improving Novel View Synthesis through Novel View Synthesis0
PointNeRF++: A multi-scale, point-based Neural Radiance Field0
ColonNeRF: High-Fidelity Neural Reconstruction of Long Colonoscopy0
RefinedFields: Radiance Fields Refinement for Unconstrained Scenes0
MorpheuS: Neural Dynamic 360° Surface Reconstruction from Monocular RGB-D VideoCode1
Scaffold-GS: Structured 3D Gaussians for View-Adaptive RenderingCode3
Anisotropic Neural Representation Learning for High-Quality Neural Rendering0
GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective SurfacesCode0
HUGS: Human Gaussian SplatsCode2
AgentAvatar: Disentangling Planning, Driving and Rendering for Photorealistic Avatar Agents0
Coloring the Past: Neural Historical Buildings Reconstruction from Archival Photography0
LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPSCode2
Neural Texture Puppeteer: A Framework for Neural Geometry and Texture Rendering of Articulated Shapes, Enabling Re-Identification at Interactive SpeedCode0
LiveNVS: Neural View Synthesis on Live RGB-D StreamsCode1
Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D CamerasCode2
DGNR: Density-Guided Neural Point Rendering of Large Driving Scenes0
CaesarNeRF: Calibrated Semantic Representation for Few-shot Generalizable Neural RenderingCode1
NeuRAD: Neural Rendering for Autonomous DrivingCode2
Towards Transferable Multi-modal Perception Representation Learning for Autonomy: NeRF-Supervised Masked AutoEncoder0
LABELMAKER: Automatic Semantic Label Generation from RGB-D TrajectoriesCode1
SplatArmor: Articulated Gaussian splatting for animatable humans from monocular RGB videos0
Reconstructing Continuous Light Field From Single Coded Image0
CVTHead: One-shot Controllable Head Avatar with Vertex-feature TransformerCode1
Real-Time Neural Rasterization for Large Scenes0
PRED: Pre-training via Semantic Rendering on LiDAR Point CloudsCode0
VET: Visual Error Tomography for Point Cloud Completion and High-Quality Neural RenderingCode1
INeAT: Iterative Neural Adaptive Tomography0
Neural Implicit Field Editing Considering Object-environment Interaction0
UAV-Sim: NeRF-based Synthetic Data Generation for UAV-based Perception0
UE4-NeRF:Neural Radiance Field for Real-Time Rendering of Large-Scale Scene0
CBARF: Cascaded Bundle-Adjusting Neural Radiance Fields from Imperfect Camera Poses0
PonderV2: Pave the Way for 3D Foundation Model with A Universal Pre-training ParadigmCode2
PoRF: Pose Residual Field for Accurate Neural Surface ReconstructionCode1
Parameterization-driven Neural Surface Reconstruction for Object-oriented Editing in Neural Rendering0
ILSH: The Imperial Light-Stage Head Dataset for Human Head View Synthesis0
MIMO-NeRF: Fast Neural Rendering with Multi-input Multi-output Neural Radiance Fields0
Adaptive Multi-NeRF: Exploit Efficient Parallelism in Adaptive Multiple Scale Neural Radiance Field Rendering0
MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyond0
Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene ReconstructionCode3
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