SOTAVerified

Neural Rendering

Given a representation of a 3D scene of some kind (point cloud, mesh, voxels, etc.), the task is to create an algorithm that can produce photorealistic renderings of this scene from an arbitrary viewpoint. Sometimes, the task is accompanied by image/scene appearance manipulation.

Papers

Showing 101–125 of 514 papers

TitleStatusHype
Dynamic Scene Understanding through Object-Centric Voxelization and Neural RenderingCode1
SALVE: A 3D Reconstruction Benchmark of Wounds from Consumer-grade Videos—0
Garment Animation NeRF with Color EditingCode0
Registering Neural 4D Gaussians for Endoscopic Surgery—0
DHGS: Decoupled Hybrid Gaussian Splatting for Driving Scene—0
Modeling and Driving Human Body Soundfields through Acoustic Primitives—0
Generalizable Human Gaussians for Sparse View SynthesisCode2
GAURA: Generalizable Approach for Unified Restoration and Rendering of Arbitrary ViewsCode1
Protecting NeRFs' Copyright via Plug-And-Play Watermarking Base Model—0
Fine-Grained Multi-View Hand Reconstruction Using Inverse RenderingCode0
PICA: Physics-Integrated Clothed Avatar—0
VEGS: View Extrapolation of Urban Scenes in 3D Gaussian Splatting using Learned PriorsCode2
MomentsNeRF: Leveraging Orthogonal Moments for Few-Shot Neural Rendering—0
EndoSparse: Real-Time Sparse View Synthesis of Endoscopic Scenes using Gaussian Splatting—0
GaussianStego: A Generalizable Stenography Pipeline for Generative 3D Gaussians Splatting—0
Intrinsic PAPR for Point-level 3D Scene Albedo and Shading Editing—0
D-NPC: Dynamic Neural Point Clouds for Non-Rigid View Synthesis from Monocular Video—0
NeRF Director: Revisiting View Selection in Neural Volume RenderingCode0
Spatial Annealing for Efficient Few-shot Neural RenderingCode0
RefGaussian: Disentangling Reflections from 3D Gaussian Splatting for Realistic Rendering—0
CityCraft: A Real Crafter for 3D City Generation—0
GSGAN: Adversarial Learning for Hierarchical Generation of 3D Gaussian SplatsCode2
3D-HGS: 3D Half-Gaussian Splatting—0
Gated Fields: Learning Scene Reconstruction from Gated Videos—0
GaussianRoom: Improving 3D Gaussian Splatting with SDF Guidance and Monocular Cues for Indoor Scene Reconstruction—0
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