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Neural Rendering

Given a representation of a 3D scene of some kind (point cloud, mesh, voxels, etc.), the task is to create an algorithm that can produce photorealistic renderings of this scene from an arbitrary viewpoint. Sometimes, the task is accompanied by image/scene appearance manipulation.

Papers

Showing 421430 of 514 papers

TitleStatusHype
HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering0
HFNeRF: Learning Human Biomechanic Features with Neural Radiance Fields0
HGSLoc: 3DGS-based Heuristic Camera Pose Refinement0
High-fidelity Endoscopic Image Synthesis by Utilizing Depth-guided Neural Surfaces0
High-Fidelity Human Avatars From a Single RGB Camera0
HiNeuS: High-fidelity Neural Surface Mitigating Low-texture and Reflective Ambiguity0
HO-Gaussian: Hybrid Optimization of 3D Gaussian Splatting for Urban Scenes0
HourglassNeRF: Casting an Hourglass as a Bundle of Rays for Few-shot Neural Rendering0
Cascaded and Generalizable Neural Radiance Fields for Fast View Synthesis0
HTML: A Parametric Hand Texture Model for 3D Hand Reconstruction and Personalization0
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