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Neural Rendering

Given a representation of a 3D scene of some kind (point cloud, mesh, voxels, etc.), the task is to create an algorithm that can produce photorealistic renderings of this scene from an arbitrary viewpoint. Sometimes, the task is accompanied by image/scene appearance manipulation.

Papers

Showing 411420 of 514 papers

TitleStatusHype
Neural Assets: Volumetric Object Capture and Rendering for Interactive Environments0
Memories are One-to-Many Mapping Alleviators in Talking Face Generation0
One-shot Implicit Animatable Avatars with Model-based Priors0
StegaNeRF: Embedding Invisible Information within Neural Radiance Fields0
SparseFusion: Distilling View-conditioned Diffusion for 3D Reconstruction0
3D GAN Inversion with Facial Symmetry Prior0
FastHuman: Reconstructing High-Quality Clothed Human in Minutes0
NeuralUDF: Learning Unsigned Distance Fields for Multi-view Reconstruction of Surfaces with Arbitrary Topologies0
ScanNeRF: a Scalable Benchmark for Neural Radiance Fields0
Scaling Neural Face Synthesis to High FPS and Low Latency by Neural Caching0
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