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Neural Rendering

Given a representation of a 3D scene of some kind (point cloud, mesh, voxels, etc.), the task is to create an algorithm that can produce photorealistic renderings of this scene from an arbitrary viewpoint. Sometimes, the task is accompanied by image/scene appearance manipulation.

Papers

Showing 391400 of 514 papers

TitleStatusHype
Flexible Physical Camouflage Generation Based on a Differential Approach0
FLex: Joint Pose and Dynamic Radiance Fields Optimization for Stereo Endoscopic Videos0
Flying with Photons: Rendering Novel Views of Propagating Light0
Free360: Layered Gaussian Splatting for Unbounded 360-Degree View Synthesis from Extremely Sparse and Unposed Views0
From Flight to Insight: Semantic 3D Reconstruction for Aerial Inspection via Gaussian Splatting and Language-Guided Segmentation0
FusionRF: High-Fidelity Satellite Neural Radiance Fields from Multispectral and Panchromatic Acquisitions0
G3R: Gradient Guided Generalizable Reconstruction0
GANcraft: Unsupervised 3D Neural Rendering of Minecraft Worlds0
Gated Fields: Learning Scene Reconstruction from Gated Videos0
GaussianFocus: Constrained Attention Focus for 3D Gaussian Splatting0
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