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Neural Rendering

Given a representation of a 3D scene of some kind (point cloud, mesh, voxels, etc.), the task is to create an algorithm that can produce photorealistic renderings of this scene from an arbitrary viewpoint. Sometimes, the task is accompanied by image/scene appearance manipulation.

Papers

Showing 151–200 of 514 papers

TitleStatusHype
HFNeRF: Learning Human Biomechanic Features with Neural Radiance Fields—0
Flying with Photons: Rendering Novel Views of Propagating Light—0
3D Facial Expressions through Analysis-by-Neural-SynthesisCode3
Efficient 3D Implicit Head Avatar with Mesh-anchored Hash Table Blendshapes—0
SGCNeRF: Few-Shot Neural Rendering via Sparse Geometric Consistency Guidance—0
HO-Gaussian: Hybrid Optimization of 3D Gaussian Splatting for Urban Scenes—0
SGD: Street View Synthesis with Gaussian Splatting and Diffusion Prior—0
XScale-NVS: Cross-Scale Novel View Synthesis with Hash Featurized Manifold—0
Within the Dynamic Context: Inertia-aware 3D Human Modeling with Pose Sequence—0
Towards 3D Vision with Low-Cost Single-Photon Cameras—0
Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D GaussiansCode4
Animal Avatars: Reconstructing Animatable 3D Animals from Casual VideosCode2
GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction—0
Are NeRFs ready for autonomous driving? Towards closing the real-to-simulation gap—0
FLex: Joint Pose and Dynamic Radiance Fields Optimization for Stereo Endoscopic Videos—0
RoGUENeRF: A Robust Geometry-Consistent Universal Enhancer for NeRF—0
LN3Diff: Scalable Latent Neural Fields Diffusion for Speedy 3D GenerationCode3
BAD-Gaussians: Bundle Adjusted Deblur Gaussian SplattingCode3
DPPE: Dense Pose Estimation in a Plenoxels Environment using Gradient Approximation—0
HourglassNeRF: Casting an Hourglass as a Bundle of Rays for Few-shot Neural Rendering—0
A survey of synthetic data augmentation methods in computer vision—0
Voxel-Mesh Hybrid Representation for Real-Time View Synthesis—0
DNAct: Diffusion Guided Multi-Task 3D Policy Learning—0
3DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint VideosCode3
Neural Mesh Fusion: Unsupervised 3D Planar Surface Understanding—0
RAUCA: A Novel Physical Adversarial Attack on Vehicle Detectors via Robust and Accurate Camouflage GenerationCode1
GaussianPro: 3D Gaussian Splatting with Progressive PropagationCode1
Flexible Physical Camouflage Generation Based on a Differential Approach—0
GaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian SplattingCode5
Neural Rendering based Urban Scene Reconstruction for Autonomous Driving—0
OASim: an Open and Adaptive Simulator based on Neural Rendering for Autonomous DrivingCode3
AONeuS: A Neural Rendering Framework for Acoustic-Optical Sensor Fusion—0
GaussianStyle: Gaussian Head Avatar via StyleGANCode0
DRSM: efficient neural 4d decomposition for dynamic reconstruction in stationary monocular cameras—0
On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection StrategyCode3
CARFF: Conditional Auto-encoded Radiance Field for 3D Scene Forecasting—0
RPNR: Robust-Perception Neural Reshading—0
Learning Robust Generalizable Radiance Field with Visibility and Feature Augmented Point Representation—0
Sat2Scene: 3D Urban Scene Generation from Satellite Images with DiffusionCode1
GPAvatar: Generalizable and Precise Head Avatar from Image(s)Code4
Dubbing for Everyone: Data-Efficient Visual Dubbing using Neural Rendering Priors—0
Gaussian Shadow Casting for Neural Characters—0
Neural Rendering and Its Hardware Acceleration: A Review—0
What You See is What You GAN: Rendering Every Pixel for High-Fidelity Geometry in 3D GANs—0
MorpheuS: Neural Dynamic 360deg Surface Reconstruction from Monocular RGB-D Video—0
Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular Stereo and RGB-D Cameras—0
Sharp-NeRF: Grid-based Fast Deblurring Neural Radiance Fields Using Sharpness PriorCode1
Wild2Avatar: Rendering Humans Behind Occlusions—0
City-on-Web: Real-time Neural Rendering of Large-scale Scenes on the WebCode1
Hyper-VolTran: Fast and Generalizable One-Shot Image to 3D Object Structure via HyperNetworks—0
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