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Neural Rendering

Given a representation of a 3D scene of some kind (point cloud, mesh, voxels, etc.), the task is to create an algorithm that can produce photorealistic renderings of this scene from an arbitrary viewpoint. Sometimes, the task is accompanied by image/scene appearance manipulation.

Papers

Showing 3140 of 514 papers

TitleStatusHype
GSGAN: Adversarial Learning for Hierarchical Generation of 3D Gaussian SplatsCode2
Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category ReconstructionCode2
Compressing Volumetric Radiance Fields to 1 MBCode2
Memorize What Matters: Emergent Scene Decomposition from MultitraverseCode2
GSplatLoc: Grounding Keypoint Descriptors into 3D Gaussian Splatting for Improved Visual LocalizationCode2
Generalizable Human Gaussians for Sparse View SynthesisCode2
Collaborative Neural Rendering using Anime Character SheetsCode2
GIRAFFE: Representing Scenes as Compositional Generative Neural Feature FieldsCode2
HUGS: Human Gaussian SplatsCode2
BAD-NeRF: Bundle Adjusted Deblur Neural Radiance FieldsCode2
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