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Neural Rendering

Given a representation of a 3D scene of some kind (point cloud, mesh, voxels, etc.), the task is to create an algorithm that can produce photorealistic renderings of this scene from an arbitrary viewpoint. Sometimes, the task is accompanied by image/scene appearance manipulation.

Papers

Showing 3140 of 514 papers

TitleStatusHype
GaussianFocus: Constrained Attention Focus for 3D Gaussian Splatting0
StyleMorpheus: A Style-Based 3D-Aware Morphable Face ModelCode0
3D Student Splatting and ScoopingCode2
GroomLight: Hybrid Inverse Rendering for Relightable Human Hair Appearance Modeling0
StructGS: Adaptive Spherical Harmonics and Rendering Enhancements for Superior 3D Gaussian Splatting0
LensDFF: Language-enhanced Sparse Feature Distillation for Efficient Few-Shot Dexterous Manipulation0
A self-supervised cyclic neural-analytic approach for novel view synthesis and 3D reconstruction0
Exploiting Deblurring Networks for Radiance FieldsCode1
Inter3D: A Benchmark and Strong Baseline for Human-Interactive 3D Object ReconstructionCode0
IM360: Textured Mesh Reconstruction for Large-scale Indoor Mapping with 360^ Cameras0
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