SOTAVerified

Neural Rendering

Given a representation of a 3D scene of some kind (point cloud, mesh, voxels, etc.), the task is to create an algorithm that can produce photorealistic renderings of this scene from an arbitrary viewpoint. Sometimes, the task is accompanied by image/scene appearance manipulation.

Papers

Showing 361370 of 514 papers

TitleStatusHype
Gaussian Shadow Casting for Neural Characters0
GaussianStego: A Generalizable Stenography Pipeline for Generative 3D Gaussians Splatting0
Gaussian Time Machine: A Real-Time Rendering Methodology for Time-Variant Appearances0
GaussianUDF: Inferring Unsigned Distance Functions through 3D Gaussian Splatting0
GBSD: Generative Bokeh with Stage Diffusion0
GenAssets: Generating in-the-wild 3D Assets in Latent Space0
Generalizable Neural Radiance Fields for Novel View Synthesis with Transformer0
Generalizable Patch-Based Neural Rendering0
Generalized Pose Space Embeddings for Training In-the-Wild using Anaylis-by-Synthesis0
Generative Adversarial Networks for Image and Video Synthesis: Algorithms and Applications0
Show:102550
← PrevPage 37 of 52Next →

No leaderboard results yet.