SOTAVerified

Neural Rendering

Given a representation of a 3D scene of some kind (point cloud, mesh, voxels, etc.), the task is to create an algorithm that can produce photorealistic renderings of this scene from an arbitrary viewpoint. Sometimes, the task is accompanied by image/scene appearance manipulation.

Papers

Showing 361370 of 514 papers

TitleStatusHype
Neural Mesh-Based GraphicsCode1
Cascaded and Generalizable Neural Radiance Fields for Fast View Synthesis0
Deep Billboards towards Lossless Real2Sim in Virtual Reality0
DoF-NeRF: Depth-of-Field Meets Neural Radiance FieldsCode1
Neural Strands: Learning Hair Geometry and Appearance from Multi-View Images0
ShAPO: Implicit Representations for Multi-Object Shape, Appearance, and Pose OptimizationCode2
NeuMesh: Learning Disentangled Neural Mesh-based Implicit Field for Geometry and Texture Editing0
PS-NeRF: Neural Inverse Rendering for Multi-view Photometric Stereo0
Neural Groundplans: Persistent Neural Scene Representations from a Single Image0
MeshLoc: Mesh-Based Visual LocalizationCode2
Show:102550
← PrevPage 37 of 52Next →

No leaderboard results yet.