SOTAVerified

Neural Rendering

Given a representation of a 3D scene of some kind (point cloud, mesh, voxels, etc.), the task is to create an algorithm that can produce photorealistic renderings of this scene from an arbitrary viewpoint. Sometimes, the task is accompanied by image/scene appearance manipulation.

Papers

Showing 5175 of 514 papers

TitleStatusHype
3D Student Splatting and ScoopingCode2
HUGS: Human Gaussian SplatsCode2
Towards Knowledge-driven Autonomous DrivingCode2
Generalizable Human Gaussians for Sparse View SynthesisCode2
FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency RegularizationCode2
MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View StereoCode2
WeatherGS: 3D Scene Reconstruction in Adverse Weather Conditions via Gaussian SplattingCode2
Zero-Shot Text-Guided Object Generation with Dream FieldsCode2
Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category ReconstructionCode2
DC-Gaussian: Improving 3D Gaussian Splatting for Reflective Dash Cam VideosCode2
Collaborative Neural Rendering using Anime Character SheetsCode2
COLMAP-Free 3D Gaussian SplattingCode2
HF-NeuS: Improved Surface Reconstruction Using High-Frequency DetailsCode2
Memorize What Matters: Emergent Scene Decomposition from MultitraverseCode2
ShAPO: Implicit Representations for Multi-Object Shape, Appearance, and Pose OptimizationCode2
Compressing Volumetric Radiance Fields to 1 MBCode2
ADOP: Approximate Differentiable One-Pixel Point RenderingCode2
ClimateNeRF: Extreme Weather Synthesis in Neural Radiance FieldCode1
City-on-Web: Real-time Neural Rendering of Large-scale Scenes on the WebCode1
HeadNeRF: A Real-time NeRF-based Parametric Head ModelCode1
Learning Adaptive Sampling and Reconstruction for Volume VisualizationCode1
Animatable Neural Radiance Fields from Monocular RGB VideosCode1
Learning a Room with the Occ-SDF Hybrid: Signed Distance Function Mingled with Occupancy Aids Scene RepresentationCode1
LABELMAKER: Automatic Semantic Label Generation from RGB-D TrajectoriesCode1
Level-S^2fM: Structure from Motion on Neural Level Set of Implicit SurfacesCode1
Show:102550
← PrevPage 3 of 21Next →

No leaderboard results yet.