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Neural Rendering

Given a representation of a 3D scene of some kind (point cloud, mesh, voxels, etc.), the task is to create an algorithm that can produce photorealistic renderings of this scene from an arbitrary viewpoint. Sometimes, the task is accompanied by image/scene appearance manipulation.

Papers

Showing 2130 of 514 papers

TitleStatusHype
3D Student Splatting and ScoopingCode2
WeatherGS: 3D Scene Reconstruction in Adverse Weather Conditions via Gaussian SplattingCode2
GSplatLoc: Grounding Keypoint Descriptors into 3D Gaussian Splatting for Improved Visual LocalizationCode2
Drone-assisted Road Gaussian Splatting with Cross-view UncertaintyCode2
DEGAS: Detailed Expressions on Full-Body Gaussian AvatarsCode2
Generalizable Human Gaussians for Sparse View SynthesisCode2
VEGS: View Extrapolation of Urban Scenes in 3D Gaussian Splatting using Learned PriorsCode2
GSGAN: Adversarial Learning for Hierarchical Generation of 3D Gaussian SplatsCode2
DC-Gaussian: Improving 3D Gaussian Splatting for Reflective Dash Cam VideosCode2
Memorize What Matters: Emergent Scene Decomposition from MultitraverseCode2
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