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Neural Rendering

Given a representation of a 3D scene of some kind (point cloud, mesh, voxels, etc.), the task is to create an algorithm that can produce photorealistic renderings of this scene from an arbitrary viewpoint. Sometimes, the task is accompanied by image/scene appearance manipulation.

Papers

Showing 271280 of 514 papers

TitleStatusHype
Neural Relighting with Subsurface Scattering by Learning the Radiance Transfer Gradient0
EPIC Fields: Marrying 3D Geometry and Video UnderstandingCode1
GBSD: Generative Bokeh with Stage Diffusion0
DORSal: Diffusion for Object-centric Representations of Scenes et al0
StreetSurf: Extending Multi-view Implicit Surface Reconstruction to Street ViewsCode2
Ada-TTA: Towards Adaptive High-Quality Text-to-Talking Avatar Synthesis0
Neuralangelo: High-Fidelity Neural Surface ReconstructionCode4
BeyondPixels: A Comprehensive Review of the Evolution of Neural Radiance Fields0
FastMESH: Fast Surface Reconstruction by Hexagonal Mesh-based Neural Rendering0
Towards a Robust Framework for NeRF EvaluationCode0
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