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Neural Rendering

Given a representation of a 3D scene of some kind (point cloud, mesh, voxels, etc.), the task is to create an algorithm that can produce photorealistic renderings of this scene from an arbitrary viewpoint. Sometimes, the task is accompanied by image/scene appearance manipulation.

Papers

Showing 261270 of 514 papers

TitleStatusHype
Intrinsic PAPR for Point-level 3D Scene Albedo and Shading Editing0
D-NPC: Dynamic Neural Point Clouds for Non-Rigid View Synthesis from Monocular Video0
NeRF Director: Revisiting View Selection in Neural Volume RenderingCode0
Spatial Annealing for Efficient Few-shot Neural RenderingCode0
RefGaussian: Disentangling Reflections from 3D Gaussian Splatting for Realistic Rendering0
CityCraft: A Real Crafter for 3D City Generation0
3D-HGS: 3D Half-Gaussian Splatting0
Gated Fields: Learning Scene Reconstruction from Gated Videos0
GaussianRoom: Improving 3D Gaussian Splatting with SDF Guidance and Monocular Cues for Indoor Scene Reconstruction0
HFGS: 4D Gaussian Splatting with Emphasis on Spatial and Temporal High-Frequency Components for Endoscopic Scene ReconstructionCode0
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