SOTAVerified

Neural Rendering

Given a representation of a 3D scene of some kind (point cloud, mesh, voxels, etc.), the task is to create an algorithm that can produce photorealistic renderings of this scene from an arbitrary viewpoint. Sometimes, the task is accompanied by image/scene appearance manipulation.

Papers

Showing 2650 of 514 papers

TitleStatusHype
Free360: Layered Gaussian Splatting for Unbounded 360-Degree View Synthesis from Extremely Sparse and Unposed Views0
Uni-Render: A Unified Accelerator for Real-Time Rendering Across Diverse Neural Renderers0
GaussianUDF: Inferring Unsigned Distance Functions through 3D Gaussian Splatting0
MultimodalStudio: A Heterogeneous Sensor Dataset and Framework for Neural Rendering across Multiple Imaging Modalities0
MonoInstance: Enhancing Monocular Priors via Multi-view Instance Alignment for Neural Rendering and Reconstruction0
GaussianFocus: Constrained Attention Focus for 3D Gaussian Splatting0
StyleMorpheus: A Style-Based 3D-Aware Morphable Face ModelCode0
3D Student Splatting and ScoopingCode2
GroomLight: Hybrid Inverse Rendering for Relightable Human Hair Appearance Modeling0
StructGS: Adaptive Spherical Harmonics and Rendering Enhancements for Superior 3D Gaussian Splatting0
LensDFF: Language-enhanced Sparse Feature Distillation for Efficient Few-Shot Dexterous Manipulation0
A self-supervised cyclic neural-analytic approach for novel view synthesis and 3D reconstruction0
Exploiting Deblurring Networks for Radiance FieldsCode1
Inter3D: A Benchmark and Strong Baseline for Human-Interactive 3D Object ReconstructionCode0
IM360: Textured Mesh Reconstruction for Large-scale Indoor Mapping with 360^ Cameras0
Real-time Neural Rendering of LiDAR Point Clouds0
OMG: Opacity Matters in Material Modeling with Gaussian Splatting0
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints0
JGHand: Joint-Driven Animatable Hand Avater via 3D Gaussian Splatting0
DNRSelect: Active Best View Selection for Deferred Neural Rendering0
Poxel: Voxel Reconstruction for 3D Printing0
MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splatting0
GenAssets: Generating in-the-wild 3D Assets in Latent Space0
SGSST: Scaling Gaussian Splatting Style Transfer0
DreamDrive: Generative 4D Scene Modeling from Street View Images0
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