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Neural Rendering

Given a representation of a 3D scene of some kind (point cloud, mesh, voxels, etc.), the task is to create an algorithm that can produce photorealistic renderings of this scene from an arbitrary viewpoint. Sometimes, the task is accompanied by image/scene appearance manipulation.

Papers

Showing 426450 of 514 papers

TitleStatusHype
HiNeuS: High-fidelity Neural Surface Mitigating Low-texture and Reflective Ambiguity0
HO-Gaussian: Hybrid Optimization of 3D Gaussian Splatting for Urban Scenes0
HourglassNeRF: Casting an Hourglass as a Bundle of Rays for Few-shot Neural Rendering0
Cascaded and Generalizable Neural Radiance Fields for Fast View Synthesis0
HTML: A Parametric Hand Texture Model for 3D Hand Reconstruction and Personalization0
HDhuman: High-quality Human Novel-view Rendering from Sparse Views0
HumanLiff: Layer-wise 3D Human Generation with Diffusion Model0
Free-Viewpoint RGB-D Human Performance Capture and Rendering0
HVH: Learning a Hybrid Neural Volumetric Representation for Dynamic Hair Performance Capture0
HVTR: Hybrid Volumetric-Textural Rendering for Human Avatars0
HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric Surfaces0
Hyper-VolTran: Fast and Generalizable One-Shot Image to 3D Object Structure via HyperNetworks0
I3DGS: Improve 3D Gaussian Splatting from Multiple Dimensions0
ILSH: The Imperial Light-Stage Head Dataset for Human Head View Synthesis0
IM360: Textured Mesh Reconstruction for Large-scale Indoor Mapping with 360^ Cameras0
Image GANs meet Differentiable Rendering for Inverse Graphics and Interpretable 3D Neural Rendering0
Improving 3D Finger Traits Recognition via Generalizable Neural Rendering0
INeAT: Iterative Neural Adaptive Tomography0
InfiniCity: Infinite-Scale City Synthesis0
Intensity Field Decomposition for Tissue-Guided Neural Tomography0
Intraoperative Registration by Cross-Modal Inverse Neural Rendering0
Intrinsic Autoencoders for Joint Neural Rendering and Intrinsic Image Decomposition0
Intrinsic PAPR for Point-level 3D Scene Albedo and Shading Editing0
Inverse Neural Rendering for Explainable Multi-Object Tracking0
JGHand: Joint-Driven Animatable Hand Avater via 3D Gaussian Splatting0
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