SOTAVerified

Neural Rendering

Given a representation of a 3D scene of some kind (point cloud, mesh, voxels, etc.), the task is to create an algorithm that can produce photorealistic renderings of this scene from an arbitrary viewpoint. Sometimes, the task is accompanied by image/scene appearance manipulation.

Papers

Showing 401425 of 514 papers

TitleStatusHype
INeAT: Iterative Neural Adaptive Tomography0
InfiniCity: Infinite-Scale City Synthesis0
Intensity Field Decomposition for Tissue-Guided Neural Tomography0
Intraoperative Registration by Cross-Modal Inverse Neural Rendering0
Intrinsic Autoencoders for Joint Neural Rendering and Intrinsic Image Decomposition0
Intrinsic PAPR for Point-level 3D Scene Albedo and Shading Editing0
Inverse Neural Rendering for Explainable Multi-Object Tracking0
JGHand: Joint-Driven Animatable Hand Avater via 3D Gaussian Splatting0
Large Body Language Models0
Learn how to Prune Pixels for Multi-view Neural Image-based Synthesis0
Learning Compositional Radiance Fields of Dynamic Human Heads0
Learning Object-Compositional Neural Radiance Field for Editable Scene Rendering0
Learning Robust Generalizable Radiance Field with Visibility and Feature Augmented Point Representation0
Learning Transferable Features for Implicit Neural Representations0
LensDFF: Language-enhanced Sparse Feature Distillation for Efficient Few-Shot Dexterous Manipulation0
Local Implicit Ray Function for Generalizable Radiance Field Representation0
LookinGood^π: Real-time Person-independent Neural Re-rendering for High-quality Human Performance Capture0
MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyond0
MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editing0
Memories are One-to-Many Mapping Alleviators in Talking Face Generation0
MeshGS: Adaptive Mesh-Aligned Gaussian Splatting for High-Quality Rendering0
MIMO-NeRF: Fast Neural Rendering with Multi-input Multi-output Neural Radiance Fields0
Mirror-NeRF: Learning Neural Radiance Fields for Mirrors with Whitted-Style Ray Tracing0
Mixture of Volumetric Primitives for Efficient Neural Rendering0
MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splatting0
Show:102550
← PrevPage 17 of 21Next →

No leaderboard results yet.