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Neural Rendering

Given a representation of a 3D scene of some kind (point cloud, mesh, voxels, etc.), the task is to create an algorithm that can produce photorealistic renderings of this scene from an arbitrary viewpoint. Sometimes, the task is accompanied by image/scene appearance manipulation.

Papers

Showing 376400 of 514 papers

TitleStatusHype
EndoSparse: Real-Time Sparse View Synthesis of Endoscopic Scenes using Gaussian Splatting0
Enhancing Neural Rendering Methods with Image Augmentations0
Envisioning a Next Generation Extended Reality Conferencing System with Efficient Photorealistic Human Rendering0
EVA: Expressive Virtual Avatars from Multi-view Videos0
RefinedFields: Radiance Fields Refinement for Unconstrained Scenes0
ExFMan: Rendering 3D Dynamic Humans with Hybrid Monocular Blurry Frames and Events0
F-3DGS: Factorized Coordinates and Representations for 3D Gaussian Splatting0
FaceFolds: Meshed Radiance Manifolds for Efficient Volumetric Rendering of Dynamic Faces0
Fast and Accurate Neural Rendering Using Semi-Gradients0
FastMESH: Fast Surface Reconstruction by Hexagonal Mesh-based Neural Rendering0
Fast Training of Neural Lumigraph Representations using Meta Learning0
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints0
Few-shot Neural Human Performance Rendering from Sparse RGBD Videos0
FLAME-in-NeRF : Neural control of Radiance Fields for Free View Face Animation0
FLAME-in-NeRF: Neural control of Radiance Fields for Free View Face Animation0
Flexible Physical Camouflage Generation Based on a Differential Approach0
FLex: Joint Pose and Dynamic Radiance Fields Optimization for Stereo Endoscopic Videos0
Flying with Photons: Rendering Novel Views of Propagating Light0
Free360: Layered Gaussian Splatting for Unbounded 360-Degree View Synthesis from Extremely Sparse and Unposed Views0
From Flight to Insight: Semantic 3D Reconstruction for Aerial Inspection via Gaussian Splatting and Language-Guided Segmentation0
FusionRF: High-Fidelity Satellite Neural Radiance Fields from Multispectral and Panchromatic Acquisitions0
G3R: Gradient Guided Generalizable Reconstruction0
GANcraft: Unsupervised 3D Neural Rendering of Minecraft Worlds0
Gated Fields: Learning Scene Reconstruction from Gated Videos0
GaussianFocus: Constrained Attention Focus for 3D Gaussian Splatting0
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