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Neural Rendering

Given a representation of a 3D scene of some kind (point cloud, mesh, voxels, etc.), the task is to create an algorithm that can produce photorealistic renderings of this scene from an arbitrary viewpoint. Sometimes, the task is accompanied by image/scene appearance manipulation.

Papers

Showing 151–160 of 514 papers

TitleStatusHype
HFNeRF: Learning Human Biomechanic Features with Neural Radiance Fields—0
Flying with Photons: Rendering Novel Views of Propagating Light—0
3D Facial Expressions through Analysis-by-Neural-SynthesisCode3
Efficient 3D Implicit Head Avatar with Mesh-anchored Hash Table Blendshapes—0
SGCNeRF: Few-Shot Neural Rendering via Sparse Geometric Consistency Guidance—0
HO-Gaussian: Hybrid Optimization of 3D Gaussian Splatting for Urban Scenes—0
SGD: Street View Synthesis with Gaussian Splatting and Diffusion Prior—0
Within the Dynamic Context: Inertia-aware 3D Human Modeling with Pose Sequence—0
XScale-NVS: Cross-Scale Novel View Synthesis with Hash Featurized Manifold—0
Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D GaussiansCode4
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