SOTAVerified

Neural Rendering

Given a representation of a 3D scene of some kind (point cloud, mesh, voxels, etc.), the task is to create an algorithm that can produce photorealistic renderings of this scene from an arbitrary viewpoint. Sometimes, the task is accompanied by image/scene appearance manipulation.

Papers

Showing 326350 of 514 papers

TitleStatusHype
DPPE: Dense Pose Estimation in a Plenoxels Environment using Gradient Approximation0
DRaCoN -- Differentiable Rasterization Conditioned Neural Radiance Fields for Articulated Avatars0
DreamDrive: Generative 4D Scene Modeling from Street View Images0
Drone-NeRF: Efficient NeRF Based 3D Scene Reconstruction for Large-Scale Drone Survey0
DRSM: efficient neural 4d decomposition for dynamic reconstruction in stationary monocular cameras0
Dubbing for Everyone: Data-Efficient Visual Dubbing using Neural Rendering Priors0
Dynamic Neural Garments0
Efficient 3D Implicit Head Avatar with Mesh-anchored Hash Table Blendshapes0
EndoSparse: Real-Time Sparse View Synthesis of Endoscopic Scenes using Gaussian Splatting0
Enhancing Neural Rendering Methods with Image Augmentations0
Envisioning a Next Generation Extended Reality Conferencing System with Efficient Photorealistic Human Rendering0
EVA: Expressive Virtual Avatars from Multi-view Videos0
RefinedFields: Radiance Fields Refinement for Unconstrained Scenes0
ExFMan: Rendering 3D Dynamic Humans with Hybrid Monocular Blurry Frames and Events0
F-3DGS: Factorized Coordinates and Representations for 3D Gaussian Splatting0
FaceFolds: Meshed Radiance Manifolds for Efficient Volumetric Rendering of Dynamic Faces0
Fast and Accurate Neural Rendering Using Semi-Gradients0
FastMESH: Fast Surface Reconstruction by Hexagonal Mesh-based Neural Rendering0
Fast Training of Neural Lumigraph Representations using Meta Learning0
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints0
Few-shot Neural Human Performance Rendering from Sparse RGBD Videos0
FLAME-in-NeRF : Neural control of Radiance Fields for Free View Face Animation0
FLAME-in-NeRF: Neural control of Radiance Fields for Free View Face Animation0
Flexible Physical Camouflage Generation Based on a Differential Approach0
FLex: Joint Pose and Dynamic Radiance Fields Optimization for Stereo Endoscopic Videos0
Show:102550
← PrevPage 14 of 21Next →

No leaderboard results yet.