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Neural Rendering

Given a representation of a 3D scene of some kind (point cloud, mesh, voxels, etc.), the task is to create an algorithm that can produce photorealistic renderings of this scene from an arbitrary viewpoint. Sometimes, the task is accompanied by image/scene appearance manipulation.

Papers

Showing 131140 of 514 papers

TitleStatusHype
Part123: Part-aware 3D Reconstruction from a Single-view Image0
Memorize What Matters: Emergent Scene Decomposition from MultitraverseCode2
Gaussian Time Machine: A Real-Time Rendering Methodology for Time-Variant Appearances0
NPLMV-PS: Neural Point-Light Multi-View Photometric Stereo0
I3DGS: Improve 3D Gaussian Splatting from Multiple Dimensions0
TK-Planes: Tiered K-Planes with High Dimensional Feature Vectors for Dynamic UAV-based Scenes0
Active Neural 3D Reconstruction with Colorized Surface Voxel-based View Selection0
MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editing0
SAGS: Structure-Aware 3D Gaussian Splatting0
Bootstrap-GS: Self-Supervised Augmentation for High-Fidelity Gaussian Splatting0
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