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Neural Rendering

Given a representation of a 3D scene of some kind (point cloud, mesh, voxels, etc.), the task is to create an algorithm that can produce photorealistic renderings of this scene from an arbitrary viewpoint. Sometimes, the task is accompanied by image/scene appearance manipulation.

Papers

Showing 251275 of 514 papers

TitleStatusHype
Rendering Humans from Object-Occluded Monocular Videos0
Re-Nerfing: Improving Novel View Synthesis through Novel View Synthesis0
RigNeRF: Fully Controllable Neural 3D Portraits0
Robust Camera Pose Refinement for Multi-Resolution Hash Encoding0
Robust Pose Transfer with Dynamic Details using Neural Video Rendering0
RoGUENeRF: A Robust Geometry-Consistent Universal Enhancer for NeRF0
RPNR: Robust-Perception Neural Reshading0
SAGS: Structure-Aware 3D Gaussian Splatting0
SALVE: A 3D Reconstruction Benchmark of Wounds from Consumer-grade Videos0
Scaling Neural Face Synthesis to High FPS and Low Latency by Neural Caching0
ScanNeRF: a Scalable Benchmark for Neural Radiance Fields0
ScatterNeRF: Seeing Through Fog with Physically-Based Inverse Neural Rendering0
SE(3) Equivariant Convolution and Transformer in Ray Space0
SE(3) Equivariant Convolution and Transformer in Ray Space0
Equivariant Light Field Convolution and Transformer0
Neural Groundplans: Persistent Neural Scene Representations from a Single Image0
SEGA: Drivable 3D Gaussian Head Avatar from a Single Image0
Zero-Shot Text-to-Parameter Translation for Game Character Auto-Creation0
UlRe-NeRF: 3D Ultrasound Imaging through Neural Rendering with Ultrasound Reflection Direction Parameterization0
3D-Aware Facial Landmark Detection via Multi-View Consistent Training on Synthetic Data0
3DEnhancer: Consistent Multi-View Diffusion for 3D Enhancement0
3D GAN Inversion with Facial Symmetry Prior0
3D Gaussian Splatting as Markov Chain Monte Carlo0
3D-HGS: 3D Half-Gaussian Splatting0
A Comparison of Tiny-nerf versus Spatial Representations for 3d Reconstruction0
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