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Neural Rendering

Given a representation of a 3D scene of some kind (point cloud, mesh, voxels, etc.), the task is to create an algorithm that can produce photorealistic renderings of this scene from an arbitrary viewpoint. Sometimes, the task is accompanied by image/scene appearance manipulation.

Papers

Showing 251275 of 514 papers

TitleStatusHype
SE(3) Equivariant Convolution and Transformer in Ray Space0
SE(3) Equivariant Convolution and Transformer in Ray Space0
ORTexME: Occlusion-Robust Human Shape and Pose via Temporal Average Texture and Mesh Encoding0
ResFields: Residual Neural Fields for Spatiotemporal SignalsCode1
TSTTC: A Large-Scale Dataset for Time-to-Contact Estimation in Driving ScenariosCode1
Drone-NeRF: Efficient NeRF Based 3D Scene Reconstruction for Large-Scale Drone Survey0
Novel-view Synthesis and Pose Estimation for Hand-Object Interaction from Sparse Views0
Semantic-Human: Neural Rendering of Humans from Monocular Video with Human Parsing0
HumanLiff: Layer-wise 3D Human Generation with Diffusion Model0
Rendering Humans from Object-Occluded Monocular Videos0
Mirror-NeRF: Learning Neural Radiance Fields for Mirrors with Whitted-Style Ray Tracing0
NEnv: Neural Environment Maps for Global IlluminationCode1
PAPR: Proximity Attention Point RenderingCode1
CeRF: Convolutional Neural Radiance Fields for New View Synthesis with Derivatives of Ray Modeling0
NeuBTF: Neural fields for BTF encoding and transfer0
Envisioning a Next Generation Extended Reality Conferencing System with Efficient Photorealistic Human Rendering0
Renderers are Good Zero-Shot Representation Learners: Exploring Diffusion Latents for Metric LearningCode0
Neural Volumetric Reconstruction for Coherent Synthetic Aperture Sonar0
Unsupervised Learning of Style-Aware Facial Animation from Real Acting Performances0
Enhancing Neural Rendering Methods with Image Augmentations0
Neural Relighting with Subsurface Scattering by Learning the Radiance Transfer Gradient0
EPIC Fields: Marrying 3D Geometry and Video UnderstandingCode1
GBSD: Generative Bokeh with Stage Diffusion0
DORSal: Diffusion for Object-centric Representations of Scenes et al0
StreetSurf: Extending Multi-view Implicit Surface Reconstruction to Street ViewsCode2
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