SOTAVerified

Neural Rendering

Given a representation of a 3D scene of some kind (point cloud, mesh, voxels, etc.), the task is to create an algorithm that can produce photorealistic renderings of this scene from an arbitrary viewpoint. Sometimes, the task is accompanied by image/scene appearance manipulation.

Papers

Showing 451500 of 514 papers

TitleStatusHype
Fast Training of Neural Lumigraph Representations using Meta Learning0
Robust Pose Transfer with Dynamic Details using Neural Video Rendering0
Animatable Neural Radiance Fields from Monocular RGB VideosCode1
Deep Direct Volume Rendering: Learning Visual Feature Mappings From Exemplary Images0
SyntheticFur dataset for neural renderingCode1
Neural Ray-Tracing: Learning Surfaces and Reflectance for Relighting and View SynthesisCode1
GANcraft: Unsupervised 3D Neural Rendering of Minecraft Worlds0
SCALE: Modeling Clothed Humans with a Surface Codec of Articulated Local ElementsCode1
Long-Term Temporally Consistent Unpaired Video Translation from Simulated Surgical 3D DataCode0
FoV-NeRF: Foveated Neural Radiance Fields for Virtual RealityCode1
MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View StereoCode2
A Shape-Aware Retargeting Approach to Transfer Human Motion and Appearance in Monocular Videos0
PlenOctrees for Real-time Rendering of Neural Radiance FieldsCode1
Neural Lumigraph RenderingCode0
FastNeRF: High-Fidelity Neural Rendering at 200FPSCode0
Data Augmentation for Object Detection via Differentiable Neural RenderingCode1
Mixture of Volumetric Primitives for Efficient Neural Rendering0
NeuTex: Neural Texture Mapping for Volumetric Neural RenderingCode1
IBRNet: Learning Multi-View Image-Based RenderingCode1
Dynamic Neural Garments0
A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Pose0
Neural Synthesis of Binaural Audio0
ANR: Articulated Neural Rendering for Virtual Avatars0
STaR: Self-supervised Tracking and Reconstruction of Rigid Objects in Motion with Neural Rendering0
ShineOn: Illuminating Design Choices for Practical Video-based Virtual Clothing Try-onCode1
Learning Compositional Radiance Fields of Dynamic Human Heads0
AutoInt: Automatic Integration for Fast Neural Volume RenderingCode1
pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image SynthesisCode1
D-NeRF: Neural Radiance Fields for Dynamic ScenesCode1
GIRAFFE: Representing Scenes as Compositional Generative Neural Feature FieldsCode2
Recurrent Multi-view Alignment Network for Unsupervised Surface RegistrationCode1
Neural Scene Graphs for Dynamic ScenesCode1
Image GANs meet Differentiable Rendering for Inverse Graphics and Interpretable 3D Neural Rendering0
Cut-and-Paste Object Insertion by Enabling Deep Image Prior for Reshading0
Layered Neural Rendering for Retiming People in VideoCode0
TRANSPR: Transparency Ray-Accumulating Neural 3D Scene Point RendererCode1
Fast Bi-layer Neural Synthesis of One-Shot Realistic Head AvatarsCode1
Generative Adversarial Networks for Image and Video Synthesis: Algorithms and Applications0
HTML: A Parametric Hand Texture Model for 3D Hand Reconstruction and Personalization0
Crowdsampling the Plenoptic FunctionCode1
End-to-End Optimization of Scene LayoutCode1
Learning Adaptive Sampling and Reconstruction for Volume VisualizationCode1
Pose2RGBD. Generating Depth and RGB images from absolute positionsCode0
Intrinsic Autoencoders for Joint Neural Rendering and Intrinsic Image Decomposition0
Towards a Neural Graphics Pipeline for Controllable Image Generation0
Equivariant Neural RenderingCode1
CONFIG: Controllable Neural Face Image GenerationCode1
Self6D: Self-Supervised Monocular 6D Object Pose EstimationCode1
Sequential View Synthesis with Transformer0
State of the Art on Neural Rendering0
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