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Neural Rendering

Given a representation of a 3D scene of some kind (point cloud, mesh, voxels, etc.), the task is to create an algorithm that can produce photorealistic renderings of this scene from an arbitrary viewpoint. Sometimes, the task is accompanied by image/scene appearance manipulation.

Papers

Showing 226250 of 514 papers

TitleStatusHype
Learn how to Prune Pixels for Multi-view Neural Image-based Synthesis0
Large Body Language Models0
EndoSparse: Real-Time Sparse View Synthesis of Endoscopic Scenes using Gaussian Splatting0
CBARF: Cascaded Bundle-Adjusting Neural Radiance Fields from Imperfect Camera Poses0
Learning Object-Compositional Neural Radiance Field for Editable Scene Rendering0
Active Neural 3D Reconstruction with Colorized Surface Voxel-based View Selection0
Learning Transferable Features for Implicit Neural Representations0
JGHand: Joint-Driven Animatable Hand Avater via 3D Gaussian Splatting0
Inverse Neural Rendering for Explainable Multi-Object Tracking0
Intrinsic PAPR for Point-level 3D Scene Albedo and Shading Editing0
CARFF: Conditional Auto-encoded Radiance Field for 3D Scene Forecasting0
Intrinsic Autoencoders for Joint Neural Rendering and Intrinsic Image Decomposition0
Intraoperative Registration by Cross-Modal Inverse Neural Rendering0
Efficient 3D Implicit Head Avatar with Mesh-anchored Hash Table Blendshapes0
CAP4D: Creating Animatable 4D Portrait Avatars with Morphable Multi-View Diffusion Models0
Intensity Field Decomposition for Tissue-Guided Neural Tomography0
LookinGood^π: Real-time Person-independent Neural Re-rendering for High-quality Human Performance Capture0
Dynamic Neural Garments0
InfiniCity: Infinite-Scale City Synthesis0
INeAT: Iterative Neural Adaptive Tomography0
MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editing0
Dubbing for Everyone: Data-Efficient Visual Dubbing using Neural Rendering Priors0
Improving 3D Finger Traits Recognition via Generalizable Neural Rendering0
MeshGS: Adaptive Mesh-Aligned Gaussian Splatting for High-Quality Rendering0
DRSM: efficient neural 4d decomposition for dynamic reconstruction in stationary monocular cameras0
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