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Neural Rendering

Given a representation of a 3D scene of some kind (point cloud, mesh, voxels, etc.), the task is to create an algorithm that can produce photorealistic renderings of this scene from an arbitrary viewpoint. Sometimes, the task is accompanied by image/scene appearance manipulation.

Papers

Showing 226250 of 514 papers

TitleStatusHype
Learn how to Prune Pixels for Multi-view Neural Image-based Synthesis0
HVTR: Hybrid Volumetric-Textural Rendering for Human Avatars0
HVH: Learning a Hybrid Neural Volumetric Representation for Dynamic Hair Performance Capture0
Free-Viewpoint RGB-D Human Performance Capture and Rendering0
Learning Object-Compositional Neural Radiance Field for Editable Scene Rendering0
HumanLiff: Layer-wise 3D Human Generation with Diffusion Model0
DORSal: Diffusion for Object-centric Representations of Scenes et al0
HDhuman: High-quality Human Novel-view Rendering from Sparse Views0
DNRSelect: Active Best View Selection for Deferred Neural Rendering0
HTML: A Parametric Hand Texture Model for 3D Hand Reconstruction and Personalization0
Cascaded and Generalizable Neural Radiance Fields for Fast View Synthesis0
EVA: Expressive Virtual Avatars from Multi-view Videos0
D-NPC: Dynamic Neural Point Clouds for Non-Rigid View Synthesis from Monocular Video0
BodyMap: Learning Full-Body Dense Correspondence Map0
AIM 2024 Sparse Neural Rendering Challenge: Dataset and Benchmark0
ExFMan: Rendering 3D Dynamic Humans with Hybrid Monocular Blurry Frames and Events0
LookinGood^π: Real-time Person-independent Neural Re-rendering for High-quality Human Performance Capture0
Multiscale Representation for Real-Time Anti-Aliasing Neural Rendering0
NARRATE: A Normal Assisted Free-View Portrait Stylizer0
HourglassNeRF: Casting an Hourglass as a Bundle of Rays for Few-shot Neural Rendering0
MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editing0
HO-Gaussian: Hybrid Optimization of 3D Gaussian Splatting for Urban Scenes0
HiNeuS: High-fidelity Neural Surface Mitigating Low-texture and Reflective Ambiguity0
MeshGS: Adaptive Mesh-Aligned Gaussian Splatting for High-Quality Rendering0
High-Fidelity Human Avatars From a Single RGB Camera0
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