SOTAVerified

Neural Rendering

Given a representation of a 3D scene of some kind (point cloud, mesh, voxels, etc.), the task is to create an algorithm that can produce photorealistic renderings of this scene from an arbitrary viewpoint. Sometimes, the task is accompanied by image/scene appearance manipulation.

Papers

Showing 226250 of 514 papers

TitleStatusHype
Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D CamerasCode2
DGNR: Density-Guided Neural Point Rendering of Large Driving Scenes0
CaesarNeRF: Calibrated Semantic Representation for Few-shot Generalizable Neural RenderingCode1
NeuRAD: Neural Rendering for Autonomous DrivingCode2
Towards Transferable Multi-modal Perception Representation Learning for Autonomy: NeRF-Supervised Masked AutoEncoder0
LABELMAKER: Automatic Semantic Label Generation from RGB-D TrajectoriesCode1
SplatArmor: Articulated Gaussian splatting for animatable humans from monocular RGB videos0
Reconstructing Continuous Light Field From Single Coded Image0
CVTHead: One-shot Controllable Head Avatar with Vertex-feature TransformerCode1
Real-Time Neural Rasterization for Large Scenes0
PRED: Pre-training via Semantic Rendering on LiDAR Point CloudsCode0
VET: Visual Error Tomography for Point Cloud Completion and High-Quality Neural RenderingCode1
INeAT: Iterative Neural Adaptive Tomography0
Neural Implicit Field Editing Considering Object-environment Interaction0
UAV-Sim: NeRF-based Synthetic Data Generation for UAV-based Perception0
UE4-NeRF:Neural Radiance Field for Real-Time Rendering of Large-Scale Scene0
CBARF: Cascaded Bundle-Adjusting Neural Radiance Fields from Imperfect Camera Poses0
PonderV2: Pave the Way for 3D Foundation Model with A Universal Pre-training ParadigmCode2
PoRF: Pose Residual Field for Accurate Neural Surface ReconstructionCode1
Parameterization-driven Neural Surface Reconstruction for Object-oriented Editing in Neural Rendering0
ILSH: The Imperial Light-Stage Head Dataset for Human Head View Synthesis0
MIMO-NeRF: Fast Neural Rendering with Multi-input Multi-output Neural Radiance Fields0
Adaptive Multi-NeRF: Exploit Efficient Parallelism in Adaptive Multiple Scale Neural Radiance Field Rendering0
MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyond0
Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene ReconstructionCode3
Show:102550
← PrevPage 10 of 21Next →

No leaderboard results yet.